3e SRD:Good Domain

This material is published under the OGL

Good Domain

Granted Power: The character casts good spells at +1 caster level.

Good Domain Spells

  1. Protection from Evil: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
  2. Aid: +1 attack, +1 on saves against fear, 1d6 temporary hit points.
  3. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
  4. Holy Smite: Damages and blinds evil creatures.
  5. Dispel Evil: +4 bonus against attacks by evil creatures.
  6. Blade Barrier: Blades encircling the caster deal 1d6 damage/level.
  7. Holy Word: Kills, paralyzes, weakens, or dazes nongood subjects.
  8. Holy Aura: +4 AC, +4 resistance, and SR 25 against evil spells.
  9. Summon Monster IX*: Calls outsider to fight for the caster.

*Cast as a good spell only.


Back to Main Page 3e Open Game Content System Reference Document Spells Cleric Domains

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: *crack*
gollark: I will make this very clear, egg - turn, or you shall not survive.
gollark: Surely that means that you contain a dragon hatchling, capable of listening to us?
gollark: You are "physically mature and ready to hatch early on in their development cycle.", little egg.
gollark: FIRE THE VIEWS!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.