3e SRD:Law Domain
Law Domain
Granted Power: The character casts Law spells at +1 caster level.
Law Domain Spells
- Protection from Chaos: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
- Calm Emotions: Calms 1d6 creatures/level, negating emotion effects.
- Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
- Order's Wrath: Damages and dazes chaotic creatures.
- Dispel Chaos: +4 bonus against attacks by chaotic creatures.
- Hold Monster: As hold person, but any creature.
- Dictum: Kills, paralyzes, weakens, or dazes nonlawful subjects.
- Shield of Law: +4 AC, +4 resistance, and SR 25 against chaotic spells.
- Summon Monster IX*: Calls outsider to fight for the caster.
*Cast as a law spell only.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells → Cleric Domains
gollark: This lighting system has the energy budget of a small nation.
gollark: Ah, *vanilla*.
gollark: Oh, do you run a minecraft server?
gollark: Undone and then un-missed a - sign!
gollark: Missed a - sign.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.