3e SRD:Air Domain

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Air Domain

Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke or command air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + the character’s Charisma modifier.

Air Domain Spells

  1. Obscuring Mist: Fog surrounds the caster.
  2. Wind Wall: Deflects arrows, smaller creatures, and gases.
  3. Gaseous Form: Subject becomes insubstantial and can fly slowly.
  4. Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
  5. Control Winds: Change wind direction and speed.
  6. Chain Lightning: 1d6 damage/level; secondary bolts.
  7. Control Weather: Changes weather in local area.
  8. Whirlwind: Cyclone deals damage and can pick up creatures.
  9. Elemental Swarm*: Summons multiple elementals.

*Cast as an air spell only.


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gollark: Plus a bunch of IO units for automatic systems.
gollark: Ah. My setup is in a large base with terminals on each desk, you see.
gollark: It's meant to be a kind of enterprise version, complete with subpar interface!
gollark: No, I like my client-server model more.
gollark: I should really structure wyvern better. And stop using git wrong.
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