3.5e The Gift Feats
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All these feats are related to Psionic Gifts, and they only work in context to this variant rule.
Feat | Prerequisites | Benefit |
---|---|---|
General 'The Gift' Feats | ||
The Gift | 1st level character | -2 Constitution, character has psychic potential |
Clairvoyant 'The Gift' Feats | ||
Clairvoyance | The Gift, 13 Wisdom | +1 Reflex, Listen / Search / Spot skills, clairvoyant potential |
Boosted Reflexes | Clairvoyance, Lightning Reflexes | Reflex save equal to 1/2 level (or +1) |
Clarity of Vision | Clairvoyance | Good chance of seeing through illusions |
Combat Sense | Clairvoyance, Combat Reflexes | +2 Insight bonus on initiative and AC: can't be surprised / flanked |
Killer Instinct | Combat Sense | BAB equal to 3/4 level (or +1) |
Contact Other Plane | Clairvoyance, Telepathy | As the spell |
Darkvision | Clairvoyance | Can see without light |
Deepvision | Clairvoyance, Darkvision | Can see into solid objects |
Precognition | Clairvoyance | Limited predictive ability |
Prophecy | Precognition | Major predictive ability |
Remote Sensing | Clairvoyance | As Clairvoyance/Clairaudience spell |
Scrying | Clairvoyance | As Scrying spell |
Seekersense | Clairvoyance | Locates objects, creatures, and places. |
Uncanny Knowledge | Clairvoyance | You know things you shouldn't |
Psychic Healing 'The Gift' Feats | ||
Psychic Healing | The Gift, 13 Wisdom | +1 Fortitude, Heal skill, health sense, Psychic Healing potential |
Boost Metabolism | Psychic Healing | Temporary Strength / Dexterity / Constitution boost |
Boosted Fortitude | Great Fortitude, Psychic Healing | Fortitude save equal to 1/2 level (or +1) |
Cure/Inflict Wounds | Psychic Healing | Cure wounds, inflict damage, cure ability damage |
Damage Reduction | Psychic Healing | Damage Reduction 2/- |
Gift of Life | Cure/Inflict Wounds, Damage Reduction | Fast Healing 1 |
Purge Metabolism | Psychic Healing | Cure poisoning & disease |
Immortality | Purge Metabolism, Vitality | Immune to poison, disease and age |
Vitality | Psychic Healing | +2 Constitution |
Immortality | Purge Metabolism, Vitality | Immune to poison, disease and age |
Psychokinetic 'The Gift' Feats | ||
Psychokinesis | The Gift, 13 Intelligence | "Mage Hand", Disable Device / Open Locks / Sleight of Hand skills, Psychokinetic potential |
Improved Psychokinesis | Psychokinesis, 16 Charisma | More force behind psychokinesis, wider variety of uses. |
Controlled Fall | Psychokinesis | Feather Fall effect |
Levitation | Controlled Fall | Ascend vertically |
Energy Barrier | Psychokinesis | Resist energy damage |
Kinetic Shield | Psychokinesis | +2 Shield bonus |
Pyrokinesis | Psychokinesis | Produce / hurl flames |
Self-Propulsion | Psychokinesis | True flight when levitating, +10 on movement and various skills |
Shatter | Psychokinesis | As the spell |
Psychomagic 'The Gift' Feats | ||
Psychomagic | The Gift, 13 Intelligence, 2nd level spell capability | Detect Magic, Knowledge(arcane) / Spellcraft / Use Magic Device skills, Psychomagic potential |
Familiar Bond | Psychomagic, Telepathy | Gain familiar, all class levels count for familiar advancement |
Impromptu Dispelling | Psychomagic | Spend 3 spell levels for Dispel Magic |
Spell Resistance | Impromptu Dispelling | Spell Resistance 10+level |
Impromptu Metamagic | Psychomagic, any metamagic Feat | Apply metamagic without preparation |
Magical Strike | Psychomagic | Treat weapon or unarmed strike as magical (or aligned) |
Powercast | Psychomagic | Boosts caster level by 2 or more |
Powerturn | Psychomagic | Boosts turning ability by 2 or more |
Spell Recovery | Psychomagic | Chance of recovering miscast spell |
Preserve Scroll | Scribe Scroll, Spell Recovery | Chance of powering scroll with your own magic |
Telepathic 'The Gift' Feats | ||
Telepathy | The Gift, 13 Charisma | +1 Will, social skills, telepathic potential |
Assess The Foe | Telepathy | Identify creature type / class, Favored Enemy bonus |
Boosted Will | Iron Will, Telepathy | Will save equal to 1/2 level (or +1) |
Contact Other Plane | Clairvoyance, Telepathy | As the spell |
Familiar Bond | Psychomagic, Telepathy | Gain familiar, all class levels count for familiar advancement |
Induce Fear | Telepathy | Similar to Fear spell |
Mind of Power | Telepathy | +1 Intelligence, Wisdom, Charisma: -1 Constitution |
Inward Focus | Mind Of Power | Bonus psychic feats on subsequent levels |
Power of Command | Leadership, Telepathy | +3 on Leadership and related abilities |
Read Minds | Telepathy | Read surface thoughts and deep memories |
Telepathic Communication | Read Minds | Mind-to-mind communication |
Insinuation | Telepathic Communication | Telepathic suggestion |
Resilient Mind | Telepathy | Resistance to enchantment effects |
Cloak the Mind | Resilient Mind | Unreadable mind, false alignment / thoughts |
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