Induce Fear (3.5e Feat)

Induce Fear [Psychic]

3e Summary::
Prerequisite: Telepathy
Benefit: As a standard action, you can cause enemies to flee from you in terror, as if casting the fear spell. The effect radiates outwards from you in all directions to a distance of 60 feet, or you can narrow it to a cone (as wide or as narrow as you like) and/or reduce the range. The effect is not selective, and will affect allies too if you're not careful with your aim. All affected creatures must make a Will save with a DC equal to 10 plus half your Intimidate skill (including appropriate modifiers) or flee for 3d6 rounds. Repeated use of this power against the same subject in the same day (by the same psychic) becomes progressively more difficult, with a -5 reduction on the save DC per attempt. Against magical protections, this power is considered equivalent to a fear spell (a 4th level spell) with a caster level equal to the psychic's overall character level. Using this power is a standard action that does not provoke an attack of opportunity.
Note

Related to The Gift: an Alternative to "Psionics" (3.5e Variant Rule)


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