Darshan (3.5e NPC)

Darshan

CR 17

Male gray elf wizard (evoker) 15/archmage 2
CN Medium humanoid (elf)
Init/Senses +3/low-light vision; Listen +13, Spot +13
Languages Common, Elven, Draconic, Gnoll, Orc, Gnome, Goblin
AC 17, touch 17, flat-footed 14; Dodge
(+3 Dex, +4 deflection)
hp 53 (17 HD)
Immune magic sleep effects
Fort/Ref/Will +6/+8/+15; +2 against enchantments
Speed 30 ft. (6 squares)
Base Atk/Grp +8/+8
Special Actions arcane fire
Combat Gear boots of speed
Spells Prepared (CL 17th, prohibited from illusion and enchantment, mastery of elements):
9th—meteor swarm (+11 ranged touch, DC 28)
8th—polar ray (+11 ranged touch), polymorph any object (DC 26), prismatic wall (DC 26)
7th—control weather, forcecage, prismatic spray (DC 26), statue, teleport object (DC 25)
6th—create undead (2), forceful hand, flesh to stone (2) (DC 24), freezing sphere (DC 25)
5th—cone of cold (DC 24), passwall, summon monster V, teleport, wall of force, waves of fatigue
4th—arcane eye, bestow curse (DC 23), dimension door, mass enlarge person, resilient sphere (DC 23), polymorph, shout (DC 23)
3rd—blink, fireball (2) (DC 22), fly, lightning bolt (DC 22), shrink item, slow (DC 21)
2nd—blindness/deafness (DC 21), command undead (DC 21), darkness, obscure object, see invisibility, scorching ray (2) (+11 ranged touch)
1st—burning hands (DC 20), chill touch (+8 touch, DC 20), detect undead, feather fall, mage armor, magic missile, protection from law
0—arcane mark, detect magic, light, read magic, touch of fatigue (DC 19)
Abilities Str 11, Dex 16, Con 12, Int 26, Wis 16, Cha 15
SQ summon familiar
Feats Alertness, Craft StaffB, Craft WandB, Dodge, Empower SpellB, Martial Weapon ProficiencyB (longbow), Martial Weapon ProficiencyB (longsword), Martial Weapon ProficiencyB (rapier), Martial Weapon ProficiencyB (shortbow), Scribe ScrollB, Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (necromancy), Toughness
Skills Appraise +13, Bluff +8, Concentration +19, Decipher Script +14, Diplomacy +11, Disguise +2 (+4 acting in character), Intimidate +4, Knowledge (arcana) +26, Knowledge (dungeoneering) +22, Knowledge (history) +15, Knowledge (nobility and royalty) +13, Listen +13, Spellcraft +31, Search +17, Spot +13, Survival +3 (+5 underground)
Possessions combat gear plus headband of intellect +4, ring of protection +4
Spellbook spells prepared plus
0—all cantrips
1st—detect secret doors, floating disk, grease
3rd—summon monster III, tiny hut, water breathing
6th—control water
8th—create greater undead, iron body
9th—freedom, refuge
Arcane Fire (Su) +11 ranged touch, 600 ft. range, deals 5d6 damage + 1d6 per spell level used to create.
Mastery of Elements Darshan can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting.

Description

Using no weapons, no allies, and no familiars, Darshan stands alone. With the power of the arcane at his side, he tackles his opponents effortlessly and shows no mercy.



Back to Main Page 3.5e Homebrew NPCs CR 17
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Back to Main Page 3.5e Homebrew NPCs ECL 17.

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