Yes! Pretty Cure 5

"The power of hope and the lights of the future!"
"Five hearts flap their wings to magnificence!"
"Yes! Pretty Cure 5!"

The fourth entry in the Pretty Cure franchise. The title comes from the fact that this time, there are five Cures instead of two.

Nozomi Yumehara is a energetic though dimwitted girl who is Desperately Looking for a Purpose In Life. She meets a hot guy in a chance encounter, follows him into the library, and before she knows it her belief in the importance of following your dreams has turned her into a Magical Girl with a sidekick who looks like a yellow plush tanuki. Within a few episodes, she's assembled a complete team:

With the help of extradimensional tanuki duo Coco and Nuts, their goal is to collect fifty-five creatures called Pinkies in order to complete the "Dream Collet", enabling it to grant a single wish and restore Coco and Nuts' destroyed homeworld. Though you would be forgiven for forgetting about this subplot, since Pinky-collecting is usually treated as an aside when nothing else is going on. The majority of screentime is given to the Pretty Cures' fight against the Nightmare Group, an evil corporation who wish to steal the Dream Collet for their Big Bad queen, the mask-wearing Despariah. Later, the Pretty Cure get another ally in the form of Milk, a rabbit-earred mascot creature who gives them their Mid-Season Upgrade.

Yes! produced more than a few waves in the Western fandom when it discarded nearly all of the synonymous Pretty Cure tropes, becoming a more derivative Magical Girl series than its predecessors. Despite this, the character development is good, the action is solid and it still retains some of the fistfighting combat and Post Modernism that makes Pretty Cure stand out in the Magical Girl genre. It also started the trend of having every transformation phrase and special attack include the phrase "Pretty Cure" (where previously it was confined to the Finishing Move).

Yes! proved popular enough to get a direct sequel called Yes! Precure 5 GO!GO!. After upgrading their powers, the Pretty Cure 5 team is recruited to protect the mysterious Cure Rose Garden from Eternal, an evil museum that steals and stockpiles priceless treasures from across the universe. To do this, the Pretty Cure have to track down the four missing rulers of the kingdoms that neighbour the Kingdom of Palmier, as they hold the four keys that unlock the path to the Cure Rose Garden.

Along with new mascot creature Syrup, an orange flying penguin mailman, the Pretty Cure get a Sixth Ranger:


Tropes used in Yes! Pretty Cure 5 include:
    This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.