The Elder Scrolls III: Morrowind/Characters
The Nerevarine
- The Ageless: Thanks to the positive effects of the Corprus Disease you get to keep after being "cured".
- Anti-Hero: If you take some of the more morally questionable paths.
- Asskicking Equals Authority: Pretty much how you end up at the top of any of the guilds or factions. Especially true for the ones where you must kill the previous guildmaster in battle.
- The Chosen One:
- The Unchosen One: For once, these aren't mutually exclusive: by selecting the right dialogue options, it's possible to play a Nerevarine who's only fulfilling the prophecy because they think it's the right thing to do, not just Because Destiny Says So.
- Cursed with Awesome: For starters, once you start gaining notoriety as the Nerevarine, this can get you the attention of some awesome allies..... and some really nasty enemies. Also, once you get the Corprus cure, you still have the disease, minus any of the negative effects, meaning you no longer have to worry about getting any type of disease again.
- Deadpan Snarker: In the Journal, your character will make some pithy comments on occasion.
- Featureless Protagonist: As with any The Elder Scrolls game, the Nerevarine can be anyone and anything the player wants them to be. There are a few facts established: the Nerevarine was a prisoner, he or she was sent from the Imperial City's prison to Morrowind, there was something special about his or her day of birth ("born on a certain day"), and his or her parents are unknown. A Dunmer Nerevarine apparently wasn't born in Morrowind either.
- Guile Hero: The original Nerevar was one of these, and to complete much of the game, the player will have to be the same.
- Player Character
- Put on a Bus: Apparently, they've traveled to Akavir by the events of Oblivion.
- Well, possibly. You can never be sure with The Elder Scrolls.
- Rags to Riches: You start off as a penniless prisoner fresh off the boat with nothing more than the clothes on your back. By the end of the game, you'll very likely have more gold than you could ever spend, a vast collection of legendary artifacts and a mansion stronghold to store it all in.
- Reincarnation: Of Nerevar. Maybe, maybe not. The game is never quite clear if the Nerevarine is the reincarnation of Nerevar, or has simply just stepped into his shoes to fulfill the prophecy.
- Took a Level in Badass: Several levels actually. You go from a relatively unskilled prisoner at the start of the game to a One-Man Army capable of slaying gods by the end.
- Weapon of Choice: Up to the player, naturally.
- The Archer: The Marksman skill.
- An Axe to Grind: The Axe Skill.
- Blade on a Stick: The Spear Skill.
- Drop the Hammer: The Blunt Weapon skill.
- Bare-Fisted Monk: The Unarmed skill.
- Cool Sword/BFS/Knife Nut: The Long and Short Blade skills.
- Elemental Powers: The three main varieties of Destruction magic.
- Luckily, My Shield Will Protect Me: The Block skill.
The Tribubal
The three figures make up the Dunmer trinity of supreme god figures.
- Fun with Acronyms: "Almsivi", a compression of their names, commonly used to refer to all three in plural.
- A God Am I
- Physical God
Vivec
- Badass: In the backstory, he taught the Dunmer how to breath water and then flooded the island to kill the Akaviri invaders.
- Did You Just Punch Out Cthulhu?: The player can kill him if he is strong enough. Vivec himself: his reaction to an asteroid falling towards his home city is to simply stop it in its tracks and leave it hanging a few hundred feet in the air. Just in case you'd forgotten you were dealing with a... His method backfires, as a result of the events of Morrowind and the asteroid technically not being stopped.[1]
- Really Seven Hundred Years Old: Is at least 4,000 years old.
- Supporting Leader: Becomes one towards the end of the main quest when he passes the Wraithguard on to the Neravarine. He rescinds the order to kill/arrest the Neravarine and passes on his knowledge of how to destroy the Heart of Lorkhan, the source of Dagoth Ur's (and the Tribunal's) divinity. He also orders the Ordinators and Buoyant Armigers inside Ghostgate to aid the Neravarine in any way they can.
- Warrior Poet: Actually called that.
Almalexia
- Axe Crazy
- Big Bad: Of The Tribunal Expansion.
- Did You Just Punch Out Cthulhu??
- Gone Mad From the Revelation
- Really Seven Hundred Years Old: Is at least 4,000 years old.
- The Uriah Gambit: Sends the Neravarine to kill Sotha Sil, who is already dead by Almalexia's hand. Then, while alone in Sotha Sil's clockwork city, she tries to kill the Neravarine in the same way. Treacherous Quest-Giver plays into this. She has the Neravarine unknowingly provide her with the implements needed to attack her own city and frame Sotha Sil.
- Vapor Wear
- With Great Power Comes Great Insanity: She does NOT take losing her divinity well...
Sotha Sil
- Dead All Along
- Gone Mad From the Revelation: Subverted, as it is Almalexia who has gone mad.
- Magitek: His clockwork city
- Really Seven Hundred Years Old: Is at least 4,000 years old.
- With Great Power Comes Great Insanity
House Dagoth
Dagoth Ur
- Big Bad: Of the main game.
- A God Am I
- Large Ham
- Physical God
- Really Seven Hundred Years Old: Is at least 4,000 years old.
- We Can Rule Together: Offers this to the Nerevarine at one point, and an actual chance to do so was cut from the game before release.
- Well-Intentioned Extremist: Just wants to drive the empire out of Morrowind (and optionally take over the world later).
House Hlaalu
Crassius Curio
An important figure within House Hlaalu who writes plays in his spare time.
- Camp Gay: His dialogue is written this way, even if he may not actually be gay.
- Depraved Bisexual: For example, he wants the Nerevarine to strip down, but is willing to settle for kissing a female one. Subverted: he certainly is depraved when it comes to sexuality, what with the whole 'asking people to strip down/kiss before helping them' thing... but he is also one of the greatest enemies of corruption in House Hlaalu.
- Dirty Old Man: To a degree. He clearly is a dirty man (as noted in the Depraved Bisexual entry), and he can't be that young, as he has gotten to the position of Hlaalu councilor the hard way, but he doesn't limit himself to young women. Or women. Or mammals.
- Reasonable Authority Figure: His creepy predilections aside, he's one of the most non corrupt characters in game.
House Telvanni
Divayth Fyr
- Badass Grandpa: According to one of his daughter/wives, he is one of the oldest non-divine people in Tamriel and still a powerful wizard (according to the construction set files, he's level 65... the highest of any NPC in the game).
- Cool Old Guy
- Dark Is Not Evil: Has the dark skin and red eyes typical of the Dunmer as well as one of only two suits of black Daedric armor in the game, but greatly aids the Neravarine.
- Dimensional Traveler: According to the in game book The Doors of Oblivion, Fyr is one of the few "mortals" who can freely travel between the realms of the Daedra.
- Find the Cure: He has one for Corprus. According to him, it technically isn't. If he's to be believed, the Nerevarine still has corprus. The potion he gives them just took away all the bad effects, while keeping the good effects intact. Most people suffering from the disease would probably disagree with his point of view here though.
- Odd Friendship: With his former Argonian slave Vistha-Kai, who now serves as the warden of the Corprusarium. Also with Yagrum Bagarn, the last living dwarf and one of his earliest patients.
- Opposite Gender Clone: Cloned himself multiple times.
- Really Seven Hundred Years Old: Is said to be 4,000 years old, one of the oldest non-divine beings on Tamriel.
- Retired Badass: Former member of the Psijic Order and a former councilor of House Telvanni. He left both to run his corprusarium.
- Theme Naming: If you think of it, you'll notice his "daughters" are named after Greek letters.
- Truly Single Parent
Daedric Princes
- Blue and Orange Morality: All of them have their own concept of morality, though some are considered good and evil by mortal standards.
Hircine
- Big Bad: Of the Bloodmoon expansion.
- Demon Lords and Archdevils: Shows signs of this as a Daedric Prince.
- Hunting the Most Dangerous Game
- Shape Shifter: At the close of Bloodmoon, you find yourself confronting one of Hircine's three aspects. He gives you a choice of which one to face.
Imperial Legion
Larrius Varro
- Anti-Hero: Type III. While perfectly happy enforcing the law the usual way, he's not above looking for plausibly deniable solution to problems law and order has a problem dealing with.
- Shame If Something Happened: Wouldn't it be a shame if a little bloodbath washed away all the bad people?
Cammona Tong
Orvas Dren
- Evil Counterpart: To his brother Vedam, who is rather upright and respectable.
- The Man Behind the Man: House Hlaalu, where he holds a lot more sway than it looks.
- Politically-Incorrect Villain: Racist, slave owning drug dealer... it's like the guy is running off a checklist of asshole tropes.
The Blades
Caius Cosades
Leader of the the Blades, the Emperor's spies. He's the primary quest giver for much of the game.
- Good Old Fisticuffs: He is perpetually shirtless and shoeless, and can teach hand-to-hand and unarmored combat.
- Grumpy Old Man: If you ask one of the other Blades about him, they call him "sour" and "a worrier".
- Jerk with a Heart of Gold: Despite the above, he very clearly cares about the player.
- Obfuscating Insanity: Pretends to be just another crazy skooma addict as part of his cover identity.
- Admittedly, it might not just be a cover.
- Put on a Bus
- Unstoppable Rage: He will epically lose his shit if you do something to screw up a quest for the Blades (like kill someone you need to talk to).
- Walking Shirtless Scene: It's unclear as to why, but it's one of his defining traits nonetheless.
Yagrum Bagarn
A resident of Divayth Fyr's Corprusarium and the last living dwarf.
- Last of His Kind: He's the last living Dwemer. He was outside of time when the calamity that wiped out his people occurred and returned to find them gone. He caught the Corprus disease soon after and ended up in the Corprusarium.
- Super Wheelchair: The Corprus disease has left him bloated and unable to use his legs, so he gets around on a set of steam powered spider legs.
- Take a Third Option: Absolutely crucial in the "backpath" method to completing the game's main quest.
- Back to The Elder Scrolls III: Morrowind
- ↑ The movement is suspended, but all that kinetic energy is still there, just... in abeyance, with cataclysmic consequences when Vivec loses his power.
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