< Team Fortress 2
Team Fortress 2/Drinking Game
All The Tropes and Miraheze are not responsible for any damages that result from drinking games,
including but not limited to damages to your liver and other people's cars.
Drinking game for Team Fortress 2
- Take a shot when a Medic Übers a Spy.
- Two if the Medic's on the Spy's team[1].
- Three if THAT Spy was disguised.
- Two if you're the Spy.
- Two if the Medic's on the Spy's team[1].
- Take a shot when a Pyro airblasts you off the map.
- Finish the glass if you were Über'd right before it.
- Take a shot when you're killed by a Sniper.
- Two if they manage to dominate you.
- Take a shot whenever someone complains there are too many/too few of the wrong classes on the team.
- Another if you agree.
- Another if they're complaining about there being too many of the class they're playing as.
- Take a shot when you're killed by a random crit.
- Two if it's not an explosive.
- (For competitive players) Take a shot when your teammates rage or complain about something.
- Take a shot and slam your head into the nearest wall when hl2.exe stops working.
- ARE YOU TRYING TO KILL US?!?
- Take a sip every time you feel you're going to punch something.
- Finish the glass when you die of fall damage.
- Take a drink whenever anyone on the server finds a hat.
- Take a drink when someone micspams or spams a voice command other than "Medic!".
- Finish the glass if it's the Scout's "NEED A DISPENSER HERE!"
- Take a shot whenever somebody asks for everybody to go melee-only.
- Take a shot for every part of your body the death cam labels (your foot, your head, your liver, etc.).
- Take a shot when an enemy Heavy/Medic pair camps in front of your spawn.
- Take another shot if you have to go Demo to get rid of them.
- Take a third if your entire team is stuck in spawn.
- Take a shot for every allied sentry after the second in a given area.
- Take a shot if a Pocket Medic refuses to heal you.
- Take a shot every time your deathcam shows your killer dead.
- Take 2 if it's a Medic.
- Take a shot every time you hear "Stab, stab, stab".
- Take two shots every time you hear "Ka-BOOOOOOOOOOM!!!"
- Take a shot and then facedesk every time you see a Spycrab.
- Smash the glass against your forehead if they are on your team.
- Down the bottle if they complain about people killing them.
- Take a shot whenever someone on your server gets an achievement.
- Down the whole bottle if it's off a taunt kill.
- Take a shot whenever you accidentally press 'e'[2] when you mean to go forward.
- Take a shot whenever you see a ragdoll falling through seemingly solid matter.
- Take another if it isn't your own ragdoll.
- Take a shot every time the Intelligence is captured. Two if you're the one capturing it. Three if you make it from the Intelligence room to capturing it in one go, without dying.
- If playing in a server where the Announcer will repeat "OVERTIME!", take a drink for each time she says it.
- Take a shot when you try to extinguish a burning ally but fail to do so because he's panicking too much to hold still.
- Take a shot if you catch a teammate staring at a spray.
- Two if it's porn.
- Down the entire bottle if it was a trap that killed you both.
- Two if it's porn.
- Take a drink every time someone gets hit by a train.
- Two if it was you.
- Down the bottle if they were ubercharged.
As a Scout:
- Take a shot when you run into a random area and are instantly killed by a sentry you didn't know was there.
- Take a shot every time you get Übered.
- Take a shot if you land a randomly fired sandman ball.
- Two if it kills the other guy.
- Take a shot every time your scout trash-talks the enemies.
- Two if they shut him up.
As a Soldier:
- Take a shot when a Medic Übers you when you are out of loaded rockets.
- Take a shot when you are killed in the middle of a Rocket Jump.
- Two if it was the jump itself that killed you.
- Three if the ground killed you.
- Two if it was the jump itself that killed you.
- Take a shot if a Pyro reflects a rocket at point-blank range.
- Finish the drink if it was a crocket.
As a Pyro:
- Take a shot when you run out of flamethrower ammunition.
- Take a shot when an ignited Spy keeps running along casually as if his cover wasn't blown.
- Take another three if he actually succeeds in backstabbing someone afterward.
- Take a shot when you fail to kill a Heavy with the Axtinguisher or Postal Pummeler.
- Take a shot when an enemy kills you right before burning to death.
- Take a shot when you manage to successfully rocket jump with the airblast and go absolutely nowhere.
- Take two if you die from fall damage.
- Three if the Soldier shoots you out of the sky.
- Take two if you die from fall damage.
- Finish the glass if you and another Pyro kill each other at the same time with your flamethrowers.
- Take a shot when a Medic Übers you when you are out of loaded grenades.
- Take a shot when you kill yourself with your own explosives.
- Two if it was a large sticky trap
- Finish the glass if the whole trap was airblasted at you the instant you pressed "detonate".
- Take two if, while Sticky Jumping, you die from fall damage.
- Two if it was a large sticky trap
- Take a shot if you die immediately after obtaining 4 heads.
- Take a shot if you're killed or otherwise interrupted in the middle of a shield charge.
- Down the whole bottle if you charge off a cliff.
- Open another bottle if you charge off a ledge and die from fall damage.
- Down the whole bottle if you charge off a cliff.
As a Heavy:
- Take a shot when you're backstabbed.
- Two if the Spy was disguised as your Medic.
- Take a shot when you get killed while eating your sandvich.
- Finish the drink if you do better just running around with the Fists of Steel.
As an Engineer:
- Take a shot when a Spy makes an attempt to Telefrag you.
- Two if he's successful.
- Take a shot when someone else beats you to the ammo crate.
- Take a shot if you had to play Engineer because the other Engies on your team are using the Gunslinger.
- Take a shot for every building of yours a Spy manages to destroy.
- Take a shot every time a Spy backstabs you but gets killed by your sentry.
- Take a shot if you get killed by your own sentry.
- Take a second if you were gibbed by the rockets.
- Take a shot every time someone run gets killed by your sentry and then keeps going back and getting killed again and again.
- Take another shot for each time he runs from the same place.
- Down the bottle and eat the cap/cork if your building(s) get run over by a train.
As a Sniper:
- Take a shot when you miss a Heavy.
- Two if he's spun up his gun.
- Three if it's the Brass Beast.
- Two if he's spun up his gun.
- Take two shots if a Spy tries to backstab you when you have the Razorback equipped.
- Take another shot if he kills you anyway.
- Take 5 shots if, in doing so, he earned the "Die Another Way" achievement.
- Take another shot if he kills you anyway.
- Take a shot if you get counter-sniped.
- Take a shot if you fire off an arrow randomly and kill someone with it.
- Two if it's a headshot.
- Take another shot if it was a cloaked spy.
- Drink half the bottle if a Pyro airblasts it back to you
- And the other half if it's a headshot
As a Medic (these can also be used as a frustration aid when you're not playing the drinking game):
- Take a shot if your patient fails to notice you're in danger.
- Take three shots if you Über your patient and they don't move forward.
- Take a shot if your patient was a Spy who backstabs an ally with your help.
- Take another if it gets him the "Insurance Fraud" achievement.
- Finish the drink if you accidentally Über an enemy Spy.
- Eat the can if he backstabs you afterward.
- Take a shot if you Über a Heavy and fail to destroy an Engineer's nest of sentry guns.
- Two if the sentry's bullets pinned the Heavy against a corner.
- Raid the liquor cabinet if the Heavy runs out of ammo just after being Übered.
- Two if the sentry's bullets pinned the Heavy against a corner.
- Take a shot if you play as Medic when no one else wants to be.
- Take a shot for every player who abuses the Medic call button.
- Take a shot if you accidentally deploy your Über.
As a Spy:
- Take a shot when you get killed by someone you didn't notice.
- Take two shots if it was another Spy.
- Take three shots if the Spy backstabs you.
- Take two shots if it was another Spy.
- Take a shot when you run around a corner and bump into a Pyro.
- Take two shots when you run around a corner and bump into the person you're disguised as.
- Take one more if you're not even the same class they are.
- Take three more if the person doesn't realize you are disguised as him.
- Take one more if you're not even the same class they are.
- Take a shot every time you kill an Engie but get painted on the wall by his sentry.
- Finish the glass every time a Pyro unsaps a building with a Homewrecker.
- Drink a keg if you're the one that traded him the Homewrecker.
- Take a shot when your opponent suddenly turns around before you backstab them.
- Two if they're a Heavy or a Pyro.
- Take a shot if someone hits you right after you deactivate the Dead Ringer.
- Take another shot if they hit you right before you deactivated the Dead Ringer.
- Take a shot if the game decides what you thought was a backstab was an ordinary attack.
- Back to Team Fortress 2
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