< Clive Barker's Jericho

Clive Barker's Jericho/Characters


Characters that appear in Clive Barker's Jericho:

Contains spoilers

Main Characters:

Captain Devin Ross

The leader of the Jericho Squad, Ross possesses healing powers. Still somewhat of a skeptic even after the emergence of his magical powers, all the supernatural events he has witnessed, and even after dying and subsequently being forced to inhabit the bodies of his squad mates. Is surprisingly good-humored for a dead guy.

Tropes associated with Devin Ross:

Sergeant Frank Delgado

A Pyromancer of Mestizo and Chickasaw descent, Delgado is the Squad's heavy weapons expert. He made a pact with a Chickasaw flame spirit (who he claims is Ababinili), offering his right arm as sacrifice for the its cooperation. He is now the spirit's host, using it to formidable effect in battle. As a result of this reduced dexterity, Delgado favors high-powered weaponry. A very hot-tempered sort of guy with little respect for authority, but has a sense of humor, nonetheless. Is dating Church. Tends to make snarky jokes regarding Black's sexuality. Often clashes with Rawlings.

Tropes associated with Frank Delgado:

Lieutenant Abigail "Abbey" Black

The sniper of the Squad, Black possesses telekinetic powers. She has the ability to steer her shots mid-flight. Suffering through an abusive childhood, she rose to become the top sniper in the US Army. Black is a lesbian, but has repressed feelings for Jones in spite of this. Is good friends with Jones and Cole, and is often the butt of Delgado's jokes - the two often engage in witty banter. Is a control freak and a bit of a loner. Has a snarky sense of humor.

Tropes associated with Abigail "Abbey" Black:

Corporal Simone Cole

A programmer/numerologist, Cole is the only member of the Squad with no magical powers whatsoever - her gifts are purely intellect and tech based, but practically qualify her as a Sufficiently Advanced Alien. Compared to the rest of the team, Cole is very polite, quiet and mild-mannered... most of the time. Often confuses her squadmates with Techno Babble, and is very protective of her equipment. Is mildly autistic and an Atheist, hates being touched, and suffers from claustrophobia and nyctophobia.

Tropes associated with Simone Cole:

Corporal Xavier Jones

Ross' second-in-command, Jones is a seer, which allows him brief, albeit often cryptic, glimpses of past or future events. Due to his second sight, he can spot paranormal elements that others cannot. He can also project his consciousness into a separate host body, and can control their actions to a certain degree. A good-natured and all-round friendly guy, he is the least experienced, combat-wise, of the Squad, but his high level of intelligence and his powers make up for it. Is good friends with Ross and Black.

Tropes associated with Xavier Jones:


Sergeant Wilhelmina "Billie" Church

The most troubled member of the Squad, Church is able to cast powerful wards, enchantments and banishments through the ritual of drawing her own blood and writing potent sigils with it. This comes with an obvious physical price. Her traumatic past has left her with numerous mental problems (although they are currently under control), a fear of snakes, and a massive Berserk Button. While she was at one point suicidal and introverted, she has become a lot more extroverted and confident after being taken in by the D.O.W.. Prefers to use swords over guns, although she does use both. Is dating Delgado.

Tropes associated with Wilhelmina "Billie" Church:

Father Paul Rawlings

A priest and the oldest member of the Squad, Rawlings has served as a Chaplain in the military, and is a veteran of war. He wields two Desert Eagles, and has the ability to heal squadmates and to curse enemies. He is also a powerful exorcist. He has a troubled past which he will not talk about, but it haunts him to this day. It is strongly implied that he knows a lot more about the Squad's mission than he is letting on. His strong personality often leads to him clashing with Delgado.

Tropes associated with Paul Rawlings:

The Firstborn

The first being created by God. He gave it great power but, disturbed by His own creation, He entombed it at the beginning of time in the city of Al-Khali. Naturally, the Firstborn is not happy, and its only goal is to attain freedom and destroy all of humankind, which it despises for being God's chosen children. The Firstborn deceives the Squad over the course of the game and taints Ross' visions and dreams, much like it has done over the years it has spent in its prison to many other individuals.

Tropes associated with the Firstborn:

  • Alternate Character Interpretation: A LOT of dispute remains over whether the Firstborn is an inhuman, malicious monster or a tragic, abused being remains. Certainly, it seems to be rather eager to break into reality and destroy the world as we know it and its killing of Cole and Jones is recognized by all to be quite vile, but considering that it is suffering from an eternity of Parental Abandonment in which the parent is God and the Abandonment consisted of being kicked of of REALITY ITSELF (and which we don't exactly know if it is even possible for it to return to it without screwing everything up), after which God chose to create new, more favored children... yeah, let's just say it has valid issues. Of course, the converse is that the Firstborn- having great power but virtually no restraint or responsibility- was recognized by God to be fundamentally unfit for reality and only confirmed that evaluation by promptly trying to destroy said reality due to the equivalent of a temper tantrum and whose malignant nature was confirmed by the needless slaughter of Cole and Jones... Let's just say this is prime ground for an Internet Backdraft amongst fans.
    • In the Dummied Out Alternate Ending, the Firstborn turns out to be neither good nor evil. The High Priestess of Ur, Ereshkigall (who is also the True Final Boss in this ending), enslaved the Firstborn to use its power herself. The Firstborn was powerless to resist Ereshkigall, for it was lacking a soul. When Ross gives his disembodied soul to the Firstborn, it is finally able to destroy the vile priestess.
  • Anticlimax Boss.
  • Bald of Evil
  • Big Bad
  • Creepy Child: Its true form is never shown.
  • Eldritch Abomination
  • Evil Sounds Deep: Only played partially straight; its voice often has a deep undertone, and this is when it sounds the most sinister, but switches constantly between this, a childlike trill and a female voice mid-sentence. See Voice of the Legion below.
  • Final Boss
  • Humanoid Abomination
  • Leitmotif: An example of Crowning Music of Awesome.
  • Load-Bearing Boss
  • Parental Abandonment: Up to Eleven, as the parent is God and the Abandonment was getting booted from creation (and thus reality) itself.
  • Prophet Eyes
  • Sealed Evil in a Can
  • That One Boss: See Anticlimax Boss.
  • This Is for Emphasis, Bitch: "Silence, bitch!" * SPLAT*
  • Unfortunate Implications: A few people believed this game to be racist because of the form this character takes.
    • Perhaps God recycled some aspects of the Firstborn- including some of its' appearance- into humanity, including the original (Black African) humans?
  • Voice of the Legion
  • Woobie, Destroyer of Worlds: See Alternate Character Interpretation.

Arnold Leach

The second Big Bad after the Firstborn, Leach is a former D.O.W. member turned Cult leader, dedicated to the worship and release of the Firstborn. He and his cult killed themselves in a horrific ritual suicide, opening the Breach once again, and they were all subsequently resurrected into Firstborn-warped monstrosities. Leach shows a deep hatred for Ross, has a mocking sense of humor, and possesses psychic powers.

Tropes associated with Arnold Leach:

Hanne Lichthammer

The psychic commander of the Geheimnisvoll Abwehrmacht, an elite army of psychic German soldiers which is heavily tied with the Nazi hierarchy. Lichthammer is highly sadomasochistic and spiteful, with a penchant for both physical and mental torture, and holds little regard for human life. She is an incredibly powerful telepath, and, upon her transformation by the Firstborn, also gains the ability to teleport and control the flies, as well as seeing an increase in her already strong powers. Often uses her telepathy for mental torture, to control her army, and to expose people's innermost fears and demons.

Tropes associated with Hanne Lichthammer:

Bishop Maltheus St. Claire

A cruel and insane bishop, Maltheus assembled an army of children to fight in the Crusades with the Pope's consent, claiming their innocence and Christianity would protect them from harm. Whether he actually believed this or not is never specified. He saw Al-Khali through Firstborn-induced visions, believing it to be the Garden of Eden. When his child army was horribly slaughtered by the Saracens, Maltheus fled to the safety of the chapel. Unfortunately for him, the vengeful ghosts of the children took to haunting the chapel, and, naturally, things didn't end well for him. The blood of the children was sufficient enough to open the Breach, and Maltheus, like all the others, was raised from the dead as a monster.

Tropes associated with Maltheus St. Claire:

Governor Cassus Vicus

An obscene, perverted, cannibalistic Roman Governor, Vicus is highly hedonistic and incredibly obese. He was banished to Al-Khali by Caligula himself, as the latter did not want Vicus' excesses to rival his own. After opening the Breach after being promised endless orgies and parties in his dreams by the Firstborn, Vicus was, like everyone else, transformed into a monster. After spending literally thousands of years indulging himself in his endless perversions, Vicus has no intention of letting anyone spoil his party. He exhibits mild psychic abilities.

Tropes associated with Cassus Vicus:

Minor Characters:

  • Muriel Green
  • Major Patrick "Pat" Buckland
  • William De Auxerre
  • Sir Richard De Gray
  • Centurion Tercius Longinus
  • Antadurunnu
  • Ereshkigall
  • Ki
  • Ninlil
  • Inanna
  • Enlil
  • Nanna
  • Utu
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