Zero Racers
Zero Racers[lower-alpha 1] is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy.[1][2][3] Had it been released prior to cancellation, it would have become the first F-Zero installment to have featured 3D graphics.[4][5] In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues.[6] The title was previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release.
Zero Racers | |
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Preliminary logo | |
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Virtual Boy |
Release | Unreleased |
Genre(s) | Racing |
Mode(s) | Single-player |
Gameplay
Zero Racers is a futuristic racing game where players compete in a high-speed racing tournament. There are four F-Zero characters that have their own selectable vehicle along with its unique performance abilities.[1][4][5][7] The objective is to beat opponents to the finish while avoiding hazards that damage the players' vehicle. Each machine has a power meter, serving as measurement of the machine's durability; it decreases when the machine collides with the side of the track or another vehicle.[6] Energy is replenished by driving over pit areas placed along the home straight or nearby.[6][7] Gameplay differs with one important point from its predecessor and all F-Zero games released afterwards in that the vehicles race in all three dimensions in tunnels.[4][6]
A race in Zero Racers consists of a set lap number around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate speed boost called "Rapid" and a number of points determined by place. An on-screen display is shown to indicate that a boost can be used; however, the player is limited to saving up to three at a time.[6] If a certain number of points are accumulated, an "extra machine" is acquired that gives the player another chance to retry the course.[6]
Zero Racers includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. A total of fifteen tracks divided into three leagues are featured in the game.[6] The Practice mode allows the player to practice on courses from the Grand Prix mode.[6]
History
Zero Racers was first previewed by Nintendo Power magazine in their July 1996 issue under the name G-Zero and planned for a fall 1996 launch.[4][2] The game later received an in-depth feature article on August of the same year by Nintendo Power under its final name and still planned for a fall 1996 release.[3][6] The title was also previewed in the September 1996 issue of British publication Nintendo Magazine System, but was eventually cancelled due to Nintendo discontinuing the Virtual Boy for being a critical and commercial failure.[1][7][8] The last showcase it received was in the October 1998 issue of Electronic Gaming Monthly.[9] The only remaining proof of its existence are various screenshots taken by several gaming magazines and gameplay footage, while no prototypes containing a ROM image of the demo has been found to date.[10][11]
Notes
- Also known as G-Zero.
References
- "Unreleased/Cancelled Virtual Boy Games". 1morecastle.com. 1 More Castle. 25 June 2013. Archived from the original on 22 February 2019. Retrieved 6 April 2020.
- "Release Forecast: Virtual Boy". Nintendo Power. No. 86. Nintendo of America. July 1996. p. 103. Archived from the original on 2019-05-30. Retrieved 2020-04-06.
- "Release Forecast: Virtual Boy". Nintendo Power. No. 87. Nintendo of America. August 1996. p. 103. Archived from the original on 2019-05-30. Retrieved 2020-04-06.
- "Pak Watch – The Inside Source on Future Games: G-Zero". Nintendo Power. No. 86. Nintendo of America. July 1996. p. 101. Archived from the original on 2019-05-29. Retrieved 2020-04-06.
- "Informacion Virtual – Bound High!". Club Nintendo (in Spanish). No. 59. Editorial Televisa. 1996. p. 21. Archived from the original on September 27, 2017. Retrieved 2020-04-06.
- "Preview: Zero Racers". Nintendo Power. No. 87. Nintendo of America. August 1996. pp. 40–41. Archived from the original on 2019-05-29. Retrieved 2020-04-06.
- "Nintendo News Network – Virtual Racing!". Nintendo Magazine System. No. 48. EMAP. September 1996.
- Dante (December 19, 2003). "VB-Special: Die Zocks". gamecube-online.net. Gamecube-Online. Archived from the original on 2004-02-16. Retrieved 2020-04-06.
- "Nintendo 64 Previews: F-Zero X – G-Zero". Electronic Gaming Monthly. No. 111. Ziff Davis. October 1998. p. 64. Archived from the original on 2019-05-29. Retrieved 2020-04-06.
- Moore, Jason (2004). "The Lost Big Brother: Virtual Boy". Retrogames. No. 22. Archived from the original on 2019-05-30. Retrieved 2020-04-06.
- "GZero". Entertainment Software Rating Board. Entertainment Software Association. 2020. Retrieved 2020-04-23.
External links
- Zero Racers at Planet Virtual Boy
- Zero Racers at Virtual-Boy.Net