Amusement Vision

Sega AM Research & Development No. 11 (セガ第11AM研究開発部, Sega Daijūni Ē Emu Kenkyū Kaihatsu Bu), reestablished as Amusement Vision, Ltd. (株式会社アミューズメントヴィジョン, Kabushiki gaisha Amyūzumento Vijon) in 2000, is a defunct video game development team within the Japanese multinational video game developer Sega.

Amusement Vision, Ltd.
Native name
株式会社アミューズメントヴィジョン
Kabushiki gaisha Amyūzumento Vijon
Division (Defunct)
IndustryVideo games
FateMerged with Sega's Research and Development division
PredecessorSega Software R&D Dept No. 4
SuccessorNew Entertainment R&D Dept. (original)
Ryu Ga Gotoku Studio (current)
FoundedApril 21, 2000 (April 21, 2000)
FounderToshihiro Nagoshi
DefunctApril 1, 2005 (April 1, 2005)
HeadquartersTokyo, Japan
ProductsSuper Monkey Ball series, F-Zero GX
ParentSega
Websitewww.amusementvision.com at the Wayback Machine (archived July 18, 2019)

History

In 2000, all nine of Sega's internal R&D departments were separated from the main company, and established semi-autonomous subsidiaries, with each one electing a president as a studio head.[1] However, for more financial stability, Sega began consolidating its studios into six main ones (Sega Wow, Sega AM2, Hitmaker, Amusement Vision, Smilebit, Sonic Team) in 2003, and merged them back into a uniform R&D structure throughout 2004.

Amusement Vision (AV) was headed by Toshihiro Nagoshi. In addition to an arcade line-up and the Daytona USA remake Daytona USA 2001, AV was most known for its Nintendo partnership on the exclusively on the original two Super Monkey Ball games, and development collaboration of F-Zero GX. In part of Sega's consolidation of studios, non-sports staff of Smilebit merged with AV in 2003 which resulted into the Ollie King arcade release at first. By 2004, AV had 124 employees and the main focus would be on "epic and film-style titles", which is when development on the Yakuza series began and AV was dissolved and integrated into Sega on April 1, 2005.[2]

List of games

Arcade

Dreamcast

GameCube

Game Boy Advance

  • Shining Force: Resurrection of the Dark Dragon (2004)
gollark: No clue, this is hard.
gollark: Anyway. A replay attack could happen if your system encrypts "open the door" as, say, "a" constantly and "close the door" as "b" constantly. While the message is technically secure in that they can't arbitrarily encrypt a value, if someone wants to open the door they can just send "a".
gollark: Yep!
gollark: Still no.
gollark: You mean the protocol argument passed to rednet.send? No.

References

  1. "Sega Corporation Annual Report 2000" (PDF). www.segasammy.co.jp. Retrieved 2015-05-17.
  2. "Video Games Daily | News: Sega Studio Mergers: Full Details". archive.videogamesdaily.com. Retrieved 2015-05-18.
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