World Game

World Game, sometimes called the World Peace Game, is an educational simulation developed by Buckminster Fuller in 1961 to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to war games uses Fuller's Dymaxion map and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more holistic "total world" view. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone,"[1] thus increasing the quality of life for all people.

History and use

Fuller first publicly proposed the concept as the core curriculum at the (then new) Southern Illinois University Edwardsville. He proposed it again in 1964 for the 1967 International and Universal Exposition in Montreal, Quebec, Canada.

In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927.[2]

In 1972, the World Game Institute was founded in Philadelphia, Pennsylvania by Fuller, Medard Gabel, Howard J. Brown and others.

In 1980, the World Game Institute and the World Resources Inventory published the World Energy Data Sheet. The World Energy Data Sheet compiled a nation by nation summary of energy production, resources, and consumption. The information was compiled in tables and map formats. The project was researched by Seth Snyder and overseen by Medard Gabel. The work was used during a World Game (Philadelphia, summer 1980).

By 1993, the World Game Institute developed and sold an educational software package called Global Recall, which contained global data, maps, an encyclopedia of world problems, and tools for developing solutions to world problems. The package was a computer-based simulation game intended for use by high school and college students in learning about world problems and how to solve them.[3]

In 2001, a for-profit educational company named o.s. Earth, Inc. purchased the principal assets of the World Game Institute and has been offering a Global Simulation Workshop that is a 'direct descendant of Buckminster Fuller's famous World Game.'[4]

gollark: I hope not!
gollark: So why do we have this... Japanese dictionary bot?
gollark: I run a small South American nation from home.
gollark: I picked the last option which was just "more weapons for everyone", so weaponization is up 1.8%.
gollark: > Residents of an isolated countryside community were powerless to do anything when two armed robbers picked clean the village’s three shops in broad daylight. It took the police two hours to arrive on the scene, provoking hysterical outrage over the lack of police presence in outlying rural settlements.Why am I *getting* this issue? Anrak doesn't HAVE police.

References

  1. "World Game". Buckminster Fuller Institute. Retrieved 19 January 2014.
  2. World Game article at the Buckminster Fuller Institute Website
  3. Vitez, Michael (May 20, 1993). "Software Provides Opportunity To Think Globally The World Game Institute Has Put Its Ideas On Computer Disk". The Philadelphia Inquirer. Retrieved 19 January 2014.
  4. o.s.Earth Inc.

Further reading

  • Chu, Hsiao-Yun and Roberto Trujillo. New Views on R. Buckminster Fuller. (Stanford, CA; Stanford University Press, 2009) ISBN 0-8047-6279-1
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