Wings Over Israel

Wings Over Israel (AKA Combat Over Israel in some European market) is a Windows game (Combat / Flight Simulator) covering the three major Middle Eastern conflicts Six-Day War (1967), Yom Kippur War (1973) and Lebanon War (1982).

Wings Over Israel
Developer(s)Third Wire Productions
Publisher(s)Third Wire Productions
Designer(s)Tsuyoshi Kawahito
EngineStrike Fighters
Platform(s)Windows
Release
  • NA: Feb 18, 2008
Genre(s)Flight simulation
Mode(s)Single player, Multiplayer

The game includes a wide variety of real jets and weapons from the era, which can be employed in various mission types such as Combat Air Patrol, Interception, Close Air Support, Escort, Defense Suppression, and Reconnaissance. The game is based on the Strike Fighters engine and was developed by Third Wire Productions.

Background

Wings Over Israel was released in 2008 and was part of the Strike Fighters series of "lite" flight simulators developed by Third Wire Productions. The term "lite" was applied because they are designed to be relatively easy to learn and play compared to other more "hardcore" flight simulators.

The game was set in Middle East from 1967 to 1982, player flying the IDF/AF jet fighters in three historical campaigns. The developer took and improved on its existing Strike Fighters engine and thus the game was another step forward in terms of quality and game play.

Gameplay

Despite the "lite" tag, a fair amount of realism has been built in; 60s-style bombsights are simulated for the pre 1970's aircraft rather than modern computer-aided aiming reticules. Dive bombing and level bombing techniques have to be worked out by the game player if they are to have success at completing missions. Aircraft that come into service after 1970 have advanced Head-Up-Displays that allow the player to aim bombs with more accuracy than manual dive bombing techniques. The A and B versions of the AGM-65 Maverick, allowing much easier ground target destruction for the late 1970s aircraft.

Israeli air-to-air missiles in the game consist of versions of the AIM-9 Sidewinder, AIM-7 Sparrow, Matra 530, Shafrir-2, and Python-3. Early missiles are simulated to be as unreliable as the real missiles were, so regardless of having a "good lock on the target" there is a good chance the missile will still miss. Later model missiles from such as the AIM-9L version of the Sidewinder are much improved and more likely to score a hit. Dogfights are usually close-in affairs regardless of the time period, however as the missiles get better over time, longer range kills can be achieved.

During a mission the player will fly in a flight of aircraft in which the computer-controlled planes keep in formation as you fly to a target. This flight can be issued commands; attack other aircraft or ground targets, fly home if they are damaged, or jettison their drop tanks. As you fly many other computer-controlled aircraft will be up in the air and can be viewed as they engage in dogfights or bomb targets.

Flying over Egyptian or Syrian territories, the player's aircraft will be met with a high level of radar-guided Surface to Air Missiles (SAM), and a variety of lethal Anti-Aircraft Artillery (AAA). The main SAMs are the soviet SA-2 and SA-6, of which early and later versions are included in the game increasing lethality accordingly.

The player can select a historical campaign from either Six-day War (1967), October War (1973), or Lebanon War (1982); each being from a different time era with different aircraft and weapons forcing the player to employ different tactics in each.

Single Missions are also available, which can generate random missions.

The developer of the series

This series of games is designed by Tsuyoshi Kawahito (known as 'TK'), who was also involved in some of the 1990s best selling PC flight simulators, including European Air War (1998) by MicroProse and Longbow 2 (1997) by Jane's Combat Simulations.

gollark: LyricLy the macron the macron.
gollark: * test
gollark: It generally does weird stuff to taste, apparently.
gollark: You'd need an antibody taste.
gollark: They probably don't actively have it after a month.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.