Victorious Boxers: Revolution

Victorious Boxers: Revolution, known as Hajime no Ippo: Revolution (はじめの一歩 REVOLUTION) in Japan and Victorious Boxers: Challenge in PAL Regions, is a Japanese-developed boxing video game developed by AQ Interactive for the Wii.[1][2] The game is based on the manga and anime series, Hajime no Ippo.[3] Players are able to use the Wii controller to mimic boxing moves and knock out the opponent. The game was released in Japan on June 21, 2007[4] and in North America on October 16, 2007.[3]

Victorious Boxers: Revolution
Developer(s)Grand Prix
Cavia
Publisher(s)
Platform(s)Wii
Release
  • JP: June 21, 2007
  • NA: October 16, 2007
  • AU: March 2008
Genre(s)Sports (boxing), Fighting game
Mode(s)Single-player, Multiplayer

Gameplay

The gameplay in Victorious Boxers: Revolution features arcade style boxing with 3D character models fighting each other within a boxing ring. The player controls the character via a third person view with the camera behind the transparent character.[4] Players are able to execute offensive moves like jabs, straights, hooks, and uppercuts. Defensive moves ducking and swaying are also available.[5] In between rounds, the game displays the number of punches that have landed.[6] Unlike the previous Victorious Boxers games, Revolutions features a head ups display for the time and damage. The damage meter is also used to charge up special attacks.[7] The game has three different modes of gameplay; a story mode, a sparring mode, and a tutorial mode. Revolutions also features three difficulty settings.[8]

Player input

The game has three distinct methods for the player to control characters, two of which feature motion control.[3] The first is similar to the Wii Sports' boxing in that the player holds the remote and nunchuk in their hands and throw punches. The player is able to control the characters' upper body movement as well as the lower body movement.[8][9] The second is a point and click method which involves the player using the remote to draw patterns in the air while holding down the "A" button. The third allows the player to use either a Wii Classic Controller or a GameCube controller to control the characters.[5][8]

Plot and setting

Revolutions is set in Tokyo, Japan. The gameplay takes place in various boxing arenas and is different from its predecessors in that it features boxing venues around the world including Sydney City Arena, Las Vegas Palace and Korakuen Hall.[5]

Characters

Like previous Victorious Boxers video games, there is a wide selection of characters from the manga series. The game's main protagonist is Ippo Makunouchi[3] and features a total of 25 playable characters, many with special moves[5] that their character in the manga series utilized in fights. Initially, there are only five available characters; the remaining characters are unlocked through the story mode.[7] Many of the main characters from the series are included.[10]

Playable characters are Ippo Makunochi, Ichiro Miyata, Yusuke Oda, Ryuichi Hayami, Ryo Mashiba, Takeshi Sendo, Takuma Saeki, Volg Zangief, Eiji Date, Kazuki Sanada, Hammer Nao, Iwao Shimabukuro, Ryuhei Sawamura, Jimmy Sisphar, Ricardo Martinez, Manabu Itagaki, Kyosuke Imai, Hiroyuki Hoshi, Arnie Gregory, Tatsuya Kimura, Masaru Aoki, Eleki Battery, Papaya Dachiu, Mamoru Takamura, and Brian Hawk.

The Characters that did not return are Medngern Dachboy, Che Jounbong, Akira Shigeta, Takuzo Karasawa, Keichi Take, Fumito Makino, Keigo Okita, Tetsuji Kiba, Yi Yonsu, Ponchai Chuwatana, Jason Ozuma, Payao, Lee Chonpil, Kenta Kobashi, Tadashi Nakayama, Yoshio Fujiwara, Lunsaku Paudy, Yoshio Urayasu, Haseo Baraki, Naoya Ogawa, Takeshi Ryuzaki, Armand Alegria, Nefuma Ozca, Hiroshi Nishimura, Shinji Kanzaki, Pone Marcotte, Junichi Hotta, Broccoman, Katsutaka Imae, Paddy Magramo, Jackal Ito, Boy Arade, Bull Ushida, Snake Thomas, Armand Garcia, Hiroshi Yamanaka, David Eagle, Takaaki Ito, Atsushi Tamaki, Rally Bernard, Ralph Anderson, and Yoshiaki Yajima

Story

Revolutions' story mode follows the boxing career of the main character, Ippo Makunouchi, which unfolds via cutscenes. Ippo is a shy high school student who begins boxing at the Kamogawa Gym after being bullied.[8]

Development

The motion control system was tested on people with no boxing experience as well as professional boxers.[7] On July 31, 2007, Xseed announced that it had acquired the rights to publish the game in North American and planned to release it Fall 2007.[11]

Reception

Reception
Review scores
PublicationScore
Game Informer6.75/10[12]
GameSpot6/10[13]
GameZone6.5/10[14]

Prior to Revolution's overseas release, it received an initial positive reception in North America. GameSpot has stated that the story should be pleasing to fans of the manga series. They have also stated that the controls are the "real hook in the game".[8] 1UP.com stated that the "fluid hand-drawn anime style is a welcome addition." Prior to the announcement of its North American release, they stated that it was a fun game that "might deserve a place in your Japanese Wii import library."[15]

After hands on previews and its release, it received mixed reviews. A common complaint was the game forcing a loss in the story mode to progress the plot. 1UP.com stated that the controls are not that accurate at emulating real punches.[6] GameSpot praised the unique blend of a story and career mode, and commented how closely the game matched the style of the anime. They criticized the motion controls and the voice acting.[13] Game Informer commented that the difficulty was erratic and the story had been poorly trimmed down. They complimented the motion controls, but stated that players would need to "warm up to them".[12] GameZone referred to Revolutions as a "soap opera-heavy anime game." They stated the gameplay was better than the story and rated it 7/10. They also praised the number of control options and commented that it's not the next big thing, but it is a solid title.[14]

gollark: It isn't.
gollark: Not natively. The bot converts it.
gollark: Oh, it did but very slowly.
gollark: Okay, that did *not* work.
gollark: =tex \int_0^5 x^2 dx

References

  1. "Victorious Boxers: Revolution - Release Summary". GameSpot. Retrieved 2008-02-29.
  2. Gantayat, Anoop (2006-11-01). "Hajime no Ippo Comes to Wii". IGN. Retrieved 2007-03-24.
  3. Sinclair, Brendan (2007-08-01). "Victorious Boxers jabbing Wii this fall". GameSpot. Retrieved 2007-09-04.
  4. "Victorious Boxers: Revolution". IGN. Retrieved 2007-09-04.
  5. "Victorious Boxers: Revolution Now Available for the Wii - Press Release". GameSpot. 2007-10-17. Retrieved 2007-10-18.
  6. Podolsky, Andrew (2007-08-31). "Previews: Victorious Boxers - Slugging it out with a bit of finesse?". 1UP.com. Retrieved 2007-09-04.
  7. "Victorious Boxers: The Fighting Revolution Stage Demo 1". GameSpot. 2007-07-12. Retrieved 2007-09-04.
  8. Ekberg, Brian (2007-08-30). "Victorious Boxers: Revolution Hands-On". GameSpot. Retrieved 2007-09-04.
  9. "Victorious Boxers: Revolution Interview 1". GameSpot. 2007-08-30. Retrieved 2007-09-04.
  10. "公式サイト『はじめの一歩Revolution』" (in Japanese). MouRa. Retrieved 2007-09-04.
  11. Dunham, Alexis (2007-07-31). "Xseed Announces Victorious Boxers: Revolution". IGN. Retrieved 2007-10-24.
  12. Reeves, Ben. "Victorious Boxers: Revolution - Review". Game Informer. Archived from the original on October 18, 2007. Retrieved 2007-10-25.
  13. Thomas, Aaron (2007-10-18). "Victorious Boxers: Revolution - Review". GameSpot. Retrieved 2007-10-25.
  14. "Victorious Boxers: Revolution Review". GameZone. 2007-10-22. Retrieved 2007-10-25.
  15. Walker, Torrey (2007-07-03). "Previews: Victorious Boxers". 1UP.com. Retrieved 2007-09-04.
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