ULEB Cup 2007–08 Regular Season Group H

These are the Group H Standings and Results:

Key to colors
     Top three places in each group, plus five highest-ranked four-places teams,
advance to Top 32
     Eliminated

Standings

Team Pld W L PF PA Diff
1. Benetton Treviso 107383376271
2. BC Kyiv 107380273567
3. Lukoil Academic 106488681175
4. Artland Dragons 1055723793-70
5. ASK Riga 1037723728-5
6. Pau-Orthez 1028692830-138

Results/Fixtures

All times given below are in Central European Time.

Game 1

November 5–6, 2007
November 5
19:00
ASK Riga 7758 Lukoil Academic
Scoring by quarter: 12-14, 18-14, 31-16, 16-14
November 6
19:30
Artland Dragons 8574 Pau-Orthez
Scoring by quarter: 17-20, 21-15, 18-16, 29-23
November 6
20:30
Benetton Treviso 7377 BC Kyiv
Scoring by quarter: 11-16, 21-21, 22-14, 19-26

Game 2

November 13, 2007
November 13
17:00
Lukoil Academic 10965 Artland Dragons
Scoring by quarter: 32-24, 30-17, 22-7, 25-17
November 13
18:00
BC Kyiv 7967 ASK Riga
Scoring by quarter: 16-16, 25-24, 20-8, 18-19
November 13
20:30
Pau-Orthez 8984 Benetton Treviso
Scoring by quarter: 22-19, 18-20, 30-19, 19-26

Game 3

November 20, 2007
November 20
19:00
BC Kyiv 9155 Pau-Orthez
Scoring by quarter: 29-16, 17-12, 28-9, 17-18
November 20
19:30
Artland Dragons 7371 ASK Riga
Scoring by quarter: 15-13, 17-21, 21-18, 20-19
November 20
20:30
Benetton Treviso 8982 Lukoil Academic
Scoring by quarter: 21-30, 34-15, 18-23, 16-14

Game 4

November 27, 2007
November 27
17:00
Lukoil Academic 9587 BC Kyiv
Scoring by quarter: 32-31, 14-14, 21-21, 28-21
November 27
19:00
ASK Riga 8060 Pau-Orthez
Scoring by quarter: 22-8, 14-14, 18-17, 26-21
November 27
19:30
Artland Dragons 8479 Benetton Treviso
Scoring by quarter: 16-25, 15-19, 24-15, 29-20

Game 5

December 4–5, 2007
December 4
19:00
BC Kyiv 8766 Artland Dragons
Scoring by quarter: 22-18, 21-17, 26-11, 18-20
December 4
20:30
Benetton Treviso 7363 ASK Riga
Scoring by quarter: 15-15, 13-18, 22-21, 23-9
December 5
20:30
Pau-Orthez 7378 Lukoil Academic
Scoring by quarter: 15-20, 22-19, 18-21, 18-18

Game 6

December 11, 2007
December 11
17:00
Lukoil Academic 9377 ASK Riga
Scoring by quarter: 30-22, 20-17, 25-18, 18-20
December 11
19:00
BC Kyiv 7389 Benetton Treviso
Scoring by quarter: 14-27, 21-16, 15-29, 23-17
December 11
20:30
Pau-Orthez 6179 Artland Dragons
Scoring by quarter: 14-21, 16-23, 19-20, 12-15

Game 7

December 18–19, 2007
December 18
19:30
Artland Dragons 7691 Lukoil Academic
Scoring by quarter: 24-22, 14-23, 21-24, 17-22
December 18
20:30
Benetton Treviso 8860 Pau-Orthez
Scoring by quarter: 26-16, 23-12, 14-16, 25-16
December 19
19:00
ASK Riga 7281 BC Kyiv
Scoring by quarter: 19-15, 19-16, 15-20, 19-30

Game 8

January 8, 2008
January 8
17:00
Lukoil Academic 9093 Benetton Treviso
Scoring by quarter: 16-25, 23-20, 30-20, 21-28
January 8
19:00
ASK Riga 7060 Artland Dragons
Scoring by quarter: 15-6, 14-13, 24-11, 17-30
January 8
20:30
Pau-Orthez 6164 BC Kyiv

Game 9

January 15, 2008
January 15
19:00
BC Kyiv 8584 Lukoil Academic
Scoring by quarter: 23-13, 18-27, 21-24, 23-20
January 15
20:30
Benetton Treviso 8264 Artland Dragons
Scoring by quarter: 22-11, 25-11, 18-20, 17-22
January 15
20:30
Pau-Orthez 6866 ASK Riga
Scoring by quarter: 24-13, 13-13, 14-24, 17-16

Game 10

January 22, 2008
January 22
19:00
Artland Dragons 7169 BC Kyiv
Scoring by quarter: 22-13, 12-22, 20-16, 17-18
January 22
19:00
Lukoil Academic 10689 Pau-Orthez
Scoring by quarter: 29-19, 25-22, 30-24, 22-24
January 22
19:00
ASK Riga 8083 Benetton Treviso
Scoring by quarter: 21-18, 20-20, 23-17, 16-28
gollark: Also also, people cannot actually agree on what it is and what it means you should do half the time.
gollark: Also, people often want to do things like "restart" in their API, which it can't nicely express, and end up contorting it horribly.
gollark: Also, people often want to do things like "restart" which it can't nicely express and end up contorting it horribly.
gollark: REST seems kind of bad to me. It feels kind of layer-violationy using HTTP things to signal application-level statuses, and a lot of the time both ends would have less code just using a RPC-style interface, which has unfortunately fallen out of fashion.
gollark: You pollute everything with variables for no good reason.
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