Tsugunai: Atonement

Tsugunai: Atonement, known in Japan as simply Tsugunai (つぐない), is a role-playing video game developed by Cattle Call for the PlayStation 2 game console. The game was published by Sony Computer Entertainment in Japan in February 2001 and was published by Atlus USA in North America in November 2001.

Tsugunai: Atonement
North American cover art
Developer(s)Cattle Call
Publisher(s)
Director(s)Yoshihiro Yamamoto
Designer(s)
  • Katsutoshi Sasaki
  • Shigeki Sugimoto
Programmer(s)Hirotoshi Kuwabara
Writer(s)Katsutoshi Sasaki
Composer(s)Yasunori Mitsuda
Platform(s)PlayStation 2
Release
Genre(s)Role-playing
Mode(s)Single-player

Story

The main character, Reise, is a Raven, a sort of mercenary who takes dangerous jobs to earn a living. The game opens as Reise climbs an ancient tower to retrieve the Treasure Orb, a sacred artifact. In doing so, he angers the gods, who retaliate by separating Reise's body and soul. In order to atone for his sins, Reise must demonstrate kindness and courage by assisting the denizens of a small fishing village. He accomplishes this by possessing the bodies of those he needs to help, in order to allow them to accomplish tasks that they will not or cannot accomplish by themselves. In time, he ends up saving the village from a great evil.

Gameplay

The game is broken up into around 35 different "quests". Some of them involve the principal characters, while some are more peripheral and lets the player explore the lives of some of the other characters in the village. All combat-oriented quests involve the principal characters. Once Reise meets the quest's objective, the quest is solved and the story advances, often changing the situation in the village and opening up new quests.

Even though the game involves many different characters, the mechanics treat the characters as equal, except in the case of the weapons they can equip. Magic, supplementary equipment, and items are carried over from quest to quest, regardless of whom Reise possesses.

Music

The musical score for Tsugunai: Atonement was written by composer Yasunori Mitsuda, better known for his earlier work on games in the Chrono series, Mario Party, Xenogears, and Shadow Hearts.[3][4] The official soundtrack, featuring enhanced instrument samples, titled an cinniùint and was released in Japan on December 25, 2001.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic67/100[6]
Review scores
PublicationScore
AllGame[7]
EGM7.5/10[8]
Famitsu28/40[9]
Game Informer7.25/10[10]
GamePro[11]
GameSpot4.1/10[12]
IGN8.4/10[13]
OPM (US)[14]
PSM6/10[15]

In Japan, Famitsu gave the game a score of 28 out of 40.[9] Upon its release in North America, the game received "average" reviews according to the review aggregation website Metacritic.[6]

Tsugunai: Atonement sold poorly, debuting at number 19 on the Famitsu Japanese sales chart and selling 6,261 units.[16]

gollark: No, those were the ones in the identical environment except for assimilation-y agents™ chambers™.
gollark: What about the 18248 copies of you in GTech™ identical environment chambers™?
gollark: As me, you're required to subscribe to pattern identity theory.
gollark: That's poorly defined.
gollark: Define "you" and "go".

References

  1. Sony staff. "tsugunai 〜つぐない〜". PlayStation Japan (in Japanese). Sony Computer Entertainment. Retrieved April 4, 2012.
  2. IGN staff (November 29, 2001). "Tsuganai Ships Today! Rejoice!". IGN. Ziff Davis. Retrieved August 13, 2020.
  3. Kennedy, Sam (January 28, 2008). "Radical Dreamer: Yasunori Mitsuda". 1Up.com. Ziff Davis. Archived from the original on November 3, 2012. Retrieved April 6, 2012.
  4. Hill, Doug (October 5, 2001). "Atlus Talks Hoshigami, Tsugunai, and Wizardry". RPGamer. Retrieved August 13, 2020.
  5. Kanzaki, Sumire (January 8, 2002). "Tsugunai Soundtrack Sees Release". RPGFan. Retrieved April 6, 2012.
  6. "Tsugunai: Atonement for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved April 6, 2012.
  7. Thompson, Jon. "Tsugunai: Atonement - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved August 13, 2020.
  8. EGM staff (February 2002). "Tsugunai: Atonement". Electronic Gaming Monthly. No. 151. Ziff Davis. p. 158.
  9. "tsugunai 〜つぐない〜 [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved August 13, 2020.
  10. Kato, Matthew (January 2002). "Tsugunai: Atonement". Game Informer. No. 105. FuncoLand. p. 83. Archived from the original on November 7, 2005. Retrieved August 13, 2020.
  11. Star Dingo (December 11, 2001). "Tsugunai: Atonement Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on December 22, 2004. Retrieved August 13, 2020.
  12. Villoria, Gerald (January 14, 2002). "Tsugunai: Atonement Review [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved August 13, 2020.
  13. Fujita, Mark (December 10, 2001). "Tsugunai: Atonement". IGN. Ziff Davis. Retrieved August 13, 2020.
  14. "Tsugunai: Atonement". Official U.S. PlayStation Magazine. No. 53. Ziff Davis. February 2002. p. 114.
  15. "Review: Tsugunai: Atonement". PSM. Imagine Media. January 2002.
  16. Famitsu staff (March 1, 2001). "ゲームソフト販売ランキング TOP30" [Gamesoft Marketing Rankings Top 30]. Famitsu (in Japanese). Enterbrain. Retrieved April 6, 2012.
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