Tini Howard

Tini Howard is an American comic book writer. She is best known for her work on the X-Men.

Tini Howard
OccupationComic book writer

Bibliography

Comics

IDW Publishing

  • Assassinistas (collecting Assassinistas #1–6, illustrated by Gilbert Hernandez, trade paperback, 152 pages, 2018, ISBN 1-6840-5271-8)
  • Euthanauts: Ground Control (collecting Euthanauts #1–5, illustrated by Nick Robles, trade paperback, 136 pages, 2019, ISBN 1-6840-5404-4)

Marvel Comics

  • Thanos: Zero Sanctuary (collecting Thanos (vol. 3) #1–6, illustrated by Ariel Olivetti, trade paperback, 144 pages, 2019, ISBN 1-3029-1770-6)
  • Death's Head: Clone Drive (collecting Death's Head #1–4, illustrated by Kei Zama, trade paperback, 112 pages, 2019, ISBN 1-3029-1787-0)
  • Strikeforce #1–present (illustrated by Germán Peralta, Max Fiumara, Marika Cresta, Stacey Lee & Jacopo Camagni, September 2019–present)[1]
    • Strikeforce - Volume 1: Trust Me (collecting Strikeforce #1–5, illustrated by Germán Peralta, Max Fiumara, Marika Cresta, Stacey Lee & Jacopo Camagni, trade paperback, 112 pages, 2020, ISBN 1-3029-2009-X)
  • Excalibur (vol. 4) #1–present (illustrated by Marcus To & Wilton Santos, October 2019–present)[2]
    • Excalibur by Tini Howard: Volume 1 (collecting Excalibur (vol. 4) #1–6, illustrated by Marcus To, trade paperback, 176 pages, 2020, ISBN 1-3029-1991-1)
    • Excalibur by Tini Howard: Volume 2 (collecting Excalibur (vol. 4) #7–11, illustrated by Marcus To & Wilton Santos, trade paperback, 112 pages, 2020, ISBN 1-3029-2146-0)
  • Empyre: X-Men #1 (with Jonathan Hickman, illustrated by Matteo Buffagni, July 2020)[3]
  • X of Swords: Creation #1 (with Jonathan Hickman, illustrated by Pepe Larraz, September 2020)[4]

Oni Press

  • Rick & Morty #33, #37–38, #41–42, #44–46, #50, #53–54 (December 2017–September 2019)
gollark: Make Minecraft (or at least redstone) in OpenGL compute shaders somehow, implement a computer in that, and then implement OpenGL on there, to obliterate THREE birds at once.
gollark: Or you could make a Verilog to Minecraft compiler.
gollark: 3: learn OpenGL in order to reimplement a voxel game capable of executing CPUs.
gollark: It's probably palaiologos' fault somehow.
gollark: Yes, it did complete eventually.

References

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