The Quest of Ki

The Quest of Ki[lower-alpha 1] is a 1988 video game developed by Game Studio and published by Namco for the Family Computer. It is the third game in Babylonian Castle Saga series which started with the 1984 arcade game, The Tower of Druaga.

The Quest of Ki
Cover art
Developer(s)Game Studio
Publisher(s)Namco
SeriesBabylonian Castle Saga
Platform(s)Famicom
Release
  • JP: July 22, 1988
Genre(s)Platform
Mode(s)Single-player

Plot

The story of The Quest of Ki is actually a prequel to the original Tower of Druaga. It occurs shortly after the demon Druaga has stolen the Blue Crystal Rod and taken it to his tower. The goddess Ishtar sends the priestess Ki to the tower in order to retrieve it. The game then follows her doomed quest to the top of the tower, and leads directly into the story of the original game.

Gameplay

The game is a side-scrolling platformer with one hundred levels. In each level, the player's goal is to pick up a key and open the door leading to the next area. Various enemies, including slimes, ghosts, and wizards, appear on each floor, and any contact with them results in death.

Ki has no weapons, and thus can not damage or defeat any of the enemies. Her only abilities are to dash and jump. As long as the player holds the jump button down, Ki can rise indefinitely into the air. However, contact with the ceiling or dashing against a wall will cause her to drop to the ground and become stunned for several seconds. This mechanic of floating and getting stunned from bumping against the walls or ceiling is similar to the 1983 Atari vector arcade game, Major Havoc.

Many of the levels consist of puzzles in which the player must carefully regulate the height and direction of Ki's jumps. Each stage in the game contains one or more treasure chests, which hold various items. Although many of the items bestow helpful abilities, the effects only last for the floor on which they were found.

After completing the game, players can gain access to forty bonus stages. These stages contain cameos from the Pac-Man ghosts and the enemies from Dig Dug.

Notes

  1. Japanese: カイの冒険 Hepburn: Kai no Bōken
gollark: Oh, certainly.
gollark: But nowhere else.
gollark: Hmm, so there *is* reasonably linked-list-using code in some of the emphasis processing bit.
gollark: This seems very poorly designed but I can't (be bothered to) work out enough of its structure to say.
gollark: It's nim's vector type.

See also

GameCenter CX, a Japanese TV program that used the game in one of challenges during the final episode of the 7th season and the first episode of the 8th season.

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