The Italian Job (2001 video game)

The Italian Job is a video game based on the 1969 film of the same name, developed by Pixelogic and first published for PlayStation to European markets by SCi and Sold Out in 2001, and to North American markets by Rockstar Games in 2002. A port of the game for Microsoft Windows was released in Europe by the then-rebranded SCi Games, and in North America by Global Star Software, in 2002. The game features a story mode based on the movie, and a multiplayer "party" mode where players compete through several different circuits in London and Turin, as well as a single player practice mode where the player can develop skills needed for completing the story mode. The game features representations of London and Turin that the player can drive around freely within a sandbox mode, in a range of cars including the Mini.

The Italian Job
Developer(s)Pixelogic
Publisher(s)PlayStation
Windows
Composer(s)Allister Brimble
EngineRenderWare
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
  • EU: 5 October 2001
  • NA: 3 May 2002
Windows
  • EU: 12 April 2002
  • NA: 14 August 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Production

The game was developed in conjunction with Pixelogic's Continuous Ordered Scenery Streaming (COSS) technology. This allowed designers to plan and design the "vast environments" required for effectively recreating complex scenes from the film, notably "The Escape Route". The city layouts were modeled using 3DS Max. Phil Cornwell impersonated the voice of Michael Caine as the main character, Charlie Croker.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS) 73/100[2]
(PC) 59/100[3]

The Italian Job received mixed reviews, with its PlayStation version holding an aggregated Metacritic score of 73/100, based on 15 critic reviews,[2] and its Microsoft Windows version a score of 59/100, based on 11 critic reviews.[3]

gollark: I guess. I can install hyperfine quickly.
gollark: Given the factor-of-7 difference in runtime I am forced to assume that they are wrong.
gollark: I just ctrl+F-ed it. They do not explain how they were running the TypeScript.
gollark: "Scripting language" or not isn't actually rigidly defined or significant.
gollark: Guessing things about performance *always* works!

References

  1. Li, David (August 14, 2002). "Postmortem: Pixelogic's The Italian Job". Gamasutra. UBM. Retrieved 26 September 2018.
  2. "The Italian Job Critic Reviews for PlayStation". Metacritic. CBS Interactive. Retrieved 2 December 2016.
  3. "The Italian Job Critic Reviews for PC". Metacritic. CBS Interactive. Retrieved 2 December 2016.
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