Tetris (Electronic Arts)

Tetris is puzzle video game developed by EA Mobile and published by Electronic Arts for iOS, Android, BlackBerry OS, PlayStation 3, PlayStation Portable and Windows Phone. The game featured gameplay like other Tetris titles, with a new soundtrack.

Tetris
iOS icon
Developer(s)EA Mobile
Publisher(s)Electronic Arts
SeriesTetris
Platform(s)iOS, Android, BlackBerry OS, PlayStation 3, PlayStation Portable, Windows Phone
ReleaseiPod
September 12, 2006
iPhone
July 9, 2008
BlackBerry OS
August 24, 2009
PlayStation Portable
  • NA/EU: October 1, 2009
  • AU: October 22, 2009
  • JP: November 1, 2009
Windows Phone
October 21, 2010
PlayStation 3
  • EU: December 22, 2010
  • NA: January 4, 2011
  • JP: July 6, 2011
Android
September 1, 2011
iOS
  • WW: December 1, 2011 (iPhone)
  • WW: April 12, 2012 (iPad)
Genre(s)Puzzle
Mode(s)Single-player

The game reached 100 million paid downloads by 2010,[1][2] making it the best-selling paid mobile game of all time.

Gameplay

After completing level 15, Magic mode is completed.

Gameplay was nearly identical in gameplay to other Tetris titles, but with a new soundtrack. Players also had the ability to create their own soundtrack for the game using the music library of the iPhone or iPod Touch device in which the game is being played on. The game offered two modes of play dubbed "Marathon" mode and "Magic" mode.[3]

Marathon

Marathon mode played as a more classic version of Tetris, where a point system along with number of lines cleared were kept as indicators of progress.[4] The level of speed was chosen prior to starting the mode of gameplay. There were 15 levels total, and like Magic mode, this mode ends after all 15 levels have been completed. Unlike the original version of Tetris, Marathon mode ends after clearing 150 lines. Once Marathon mode ends, the Endless feature becomes unlocked.

Magic

Magic mode was an enhanced version of gameplay, where there are fifteen levels of difficulty.[5] Each level of difficulty is incremented by speed and number of lines required to clear the level. Once the number of lines required to clear the level are met, the next level is presented. Upon failure of a level, the game offers players to retry an unlimited number of times. The game allows for pausing of gameplay, which is automatic when a player receives a phone call on an iPhone device. Another element of gameplay in Magic mode is the addition of helper objects that are retrieved throughout levels, which allow players to make minor edits to the puzzle. The special objects become available in the first five levels, and then remain generating upon lines completed and tetriminos placed. There are five special objects, ranging from a magic crayon to blocks converting to bubble popping status.

End of service

On November 30, 2011, the game was removed without prior notice and replaced with a new version, not as an update but as a paid new version with fewer game modes like the one-touch mode and a subscription model to give discounts for future purchases, removing previous game modes like Magic (renamed Galaxy in the new version).[6]

In January 2020, EA announced that they will retire the mobile version of the game on April 21, 2020 and the game will be unplayable after this date.

gollark: Basically, you wanted three levels or something, so store those directly and multiply when actually doing IO.
gollark: (and replace `total -= 254./3.;` accordingly, obviously)
gollark: Make `total` into an int. Replace `total += 254./3.;` with `total = min(2, max(0, total + 1))` or something, if the arduinos' weird language has that. Do `analogWrite(LED, total * 85)`. QED.
gollark: Make the total an integer from 0 to 2 or something and enforce this, then multiply by 85 in the analogWrite bit.
gollark: The main issue is that data is just *data*, and can't corrupt itself in some way if you do stuff wrong or enforce timeouts, only the programs operating on it can (and generally do).

References

  1. "Tetris Game Surpasses 100 Million Paid Mobile Downloads, Was the Best-Selling Mobile Phone Game of All Time". January 21, 2010. Retrieved December 10, 2010.
  2. EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
  3. "EA's 'Tetris' for iPhone "Works"". Touch Arcade. July 14, 2008. Retrieved July 25, 2009.
  4. Cohen, Peter (July 30, 2008). "Review: Tetris for iPhone". Macworld. Retrieved July 25, 2009.
  5. Buchanan, Levi (July 10, 2008). "iPhone Game Launch Center". IGN. Retrieved July 25, 2009.
  6. Caoili, Eric (December 1, 2011). "Tetris Enters The Subscription Age". Gamasutra. Retrieved February 22, 2015.
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