Test Drive 4

Test Drive 4 is a racing video game developed by Pitbull Syndicate and published by Accolade for PlayStation and Microsoft Windows in 1997. It offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in real life locales. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint (a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race. Test Drive 4's commercial success briefly made Test Drive the best selling racing franchise, but the game received mixed reviews.[1][2] In 1999 the game was republished under the Greatest Hits label[3] after selling 850,000 copies within one year of its release.

Test Drive 4
Developer(s)Pitbull Syndicate
Publisher(s)
SeriesTest Drive
Platform(s)PlayStation, Microsoft Windows
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

The player (shown driving a 1966 Shelby Cobra) at third place during a race at Keswick, England.

Test Drive 4 offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in five real life locales: Keswick, England, San Francisco, Bern, Switzerland, Kyoto, and Washington, D.C.;[4] the Windows version adds a sixth location: Munich. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint (a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race. The police car can chase and stop a player who exceeds the speed limit; to counter this, the player either stops in front of the police car or outruns it. Only a few vehicles are available to the player from the outset, with the rest needing to be won or purchased as the game progresses.[5]

In singleplayer, the player can participate in a Single Race, a Cup, or a Drag Race. The game also offers multiplayer; the Windows version of the game has three Network Options: serial, modem, and LAN,[5] while the PlayStation version supports the PlayStation Link Cable.[4]

Development and release

The Dodge Viper is one of the fourteen vehicles licensed for Test Drive 4.

English video game developer Pitbull Syndicate was established in December 1996 by eight experienced programmers and artists.[6][7] In 1997, the studio designed Test Drive 4 in collaboration with publisher Accolade. According to Accolade president and CEO Jim Barnett, the game exploits 3D graphics to offer a satisfactory driving experience.[8] Its fourteen vehicles were used under license from car designers such as Chrysler Corporation, the owner of the Dodge and Plymouth automobile brands.[9][10] In contrast to multi-lap circuits found in most other racing games, Test Drive 4 only had linear point-to-point courses.[10] The game's race tracks are realistically modeled after real places such as Kyoto, Japan and Washington, DC.[8] The "jumps" in the San Francisco track were inspired by San Francisco Rush: Extreme Racing.[10] Test Drive 4's techno-oriented soundtrack[10] includes licensed songs from the bands Orbital and The Younger, Younger 28's; Accolade executive producer Chris Downend considered the two bands suitable for the game's energetic gameplay style.[11]

Test Drive 4 was displayed at the 1997 Electronic Entertainment Expo (E3), and Accolade announced its November release date.[12] Prior to its completion, the publisher spent $2 million dollars on a promotional campaign for the game; television commercials ran on ESPN, Speedvision, and MTV during the final two weeks of November, and radio advertisements appeared on The Howard Stern Show in December. Accolade vice president Stan Roach said that the company anticipated the game to be the highest-selling racing title of the winter season (and also its most successful product "in years"), and that the advertisements are the first time they signed promotional deals with broadcasting media since the beginning of the "16-bit market".[13] Accolade published the game on 3 November for PlayStation, and 24 November[9] for Microsoft Windows. The Windows port came in two versions, one with support for 3dfx video cards, and another with a software renderer.[14] Electronic Arts imported its PlayStation version to Japan on 2 April 1998.[15]

Reception

Sales

As of March 1998 the game sold over 850,000 copies.[2] Because of its commercial success, the PlayStation port was republished under the Greatest Hits label.[3] Accolade stated in a press release that the commercial successes of the game and the off-road-themed Test Drive Off-Road caused Test Drive to become the top-selling racing series at the time.[2]

Critical reviews

Reception
Review scores
PublicationScore
PCPS
AllGameN/A[16]
CGSP[17]N/A
CGW[18]N/A
EdgeN/A6/10[19]
EGMN/A6.125/10[20]
FamitsuN/A27/40[15]
GameProN/A[21]
GameRevolutionN/AB[22]
GameSpotN/A5.5/10[23]
IGNN/A7/10[1]
Next GenerationN/A[24]
OPM (US)N/A[25]
PC Gamer (US)63%[14]N/A
Aggregate score
GameRankings69%[26]71%[27]

Test Drive 4 received "average" reviews on both platforms according to the review aggregation website GameRankings.[26][27] In Japan, where the PlayStation version was ported and published by Electronic Arts on 2 April 1998, Famitsu gave it a score of 27 out of 40.[15]

Next Generation reviewed the PlayStation version of the game, rating it two stars out of five, and stated that "had developer Pitbull done away with the hazards and just stuck to the driving, Test Drive 4 might have been a decent racer. As it stands, it's just another Need for Speed. And nobody needs that, not even EA".[24]

Sequel and legacy

Pitbull Syndicate developed a 1998 sequel, Test Drive 5; it features more vehicles and tracks and competed with Need for Speed III: Hot Pursuit.[28] Accolade published Test Drive Off-Road 2 in 1998, which uses a modified version of the Test Drive 4 engine and includes licensed off-road vehicles.[2][29][30]

gollark: Idea; the parser knows things, but half of them are lies.
gollark: That would be too simple. Make them randomly slightly different.
gollark: idea: rust but identical in every way to rust.
gollark: Rust doesn't *have* instructions, really.
gollark: SUBLEQ but with fewer instructions.

References

  1. Rignall, Jaz (3 November 1997). "Test Drive 4 (PS)". IGN. Ziff Davis. Retrieved 1 December 2018.
  2. "Accolade Kicks Off 1998 With Record Selling Franchise, 12 New Titles And An Increased Focus On Sony PlayStation Market" (Press release). San Jose, CA: Accolade, Inc. 24 March 1998. Archived from the original on 6 December 1998. Retrieved 26 July 2019.
  3. Staff, I. G. N. (9 January 2002). "PlayStation Greatest Hits: Complete List".
  4. Test Drive 4 (PlayStation) manual
  5. Test Drive 4 (Windows) manual
  6. http://uk.gamespy.com/company/026/026981.html
  7. https://www.questia.com/newspaper/1G1-231581691/pitbull-s-founder-sinks-teeth-into-new-venture
  8. "Get Ready To Pit The Most Exotic Modern Supercars Against The Raw Power Of Classic "Muscle Cars" In Accolade's Test Drive 4!" (Press release). San Jose, CA: Accolade, Inc. 19 June 1997. Archived from the original on 1 February 1998. Retrieved 27 April 2020.
  9. https://web.archive.org/web/19980201103002/http://www.accolade.com/press/113td4.htm
  10. https://www.ign.com/articles/1997/08/22/test-drive-4-3
  11. https://web.archive.org/web/19980201103021/http://www.accolade.com/press/10.2td4music.htm
  12. https://web.archive.org/web/19980201103109/http://www.accolade.com/press/e301.htm
  13. https://web.archive.org/web/19980201103015/http://www.accolade.com/press/1022td4tv.htm
  14. Smolka, Rob (April 1998). "Test Drive 4". PC Gamer. Vol. 5 no. 4. Future US. Archived from the original on 16 January 2000. Retrieved 31 January 2019.
  15. "テストドライブ4 [PS]". Famitsu (in Japanese). Enterbrain. Archived from the original on 1 February 2019. Retrieved 31 January 2019.
  16. Marriott, Scott Alan. "Test Drive 4 (PS) - Review". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 31 January 2019.
  17. Royal, Tim (1998). "Test Drive 4". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 23 May 2003. Retrieved 31 January 2019.
  18. Goble, Gord (March 1998). "Flat Tire (Test Drive 4 Review)" (PDF). Computer Gaming World. No. 164. Ziff Davis. p. 138. Retrieved 31 January 2019.
  19. Edge staff (25 December 1997). "Test Drive 4 (PS)". Edge. No. 53. Future plc.
  20. EGM staff (1997). "Test Drive 4 (PS)". Electronic Gaming Monthly. Ziff Davis.
  21. Bobba Fatt (1997). "Test Drive 4 Review for PlayStation on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 17 March 2005. Retrieved 1 February 2019.
  22. Tony V. (February 1998). "Test Drive 4 Review (PS)". Game Revolution. CraveOnline. Archived from the original on 13 June 1998. Retrieved 1 February 2019.
  23. Rubenstein, Glenn (9 December 1997). "Test Drive 4 Review (PS) [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Retrieved 1 December 2018.
  24. "Finals". Next Generation. No. 37. Imagine Media. January 1998. p. 154-155.
  25. "Test Drive 4". Official U.S. PlayStation Magazine. Ziff Davis. 1997.
  26. "Test Drive 4 for PC". GameRankings. CBS Interactive. Archived from the original on 3 August 2009. Retrieved 1 December 2018.
  27. "Test Drive 4 for PlayStation". GameRankings. CBS Interactive. Archived from the original on 25 June 2009. Retrieved 1 December 2018.
  28. Olafson, Peter (1999). "Test Drive 5 Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 14 February 2005. Retrieved 3 February 2019.
  29. Wigmore, Glenn. "Test Drive Off-Road 2 (PC) - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 4 February 2019.
  30. https://web.archive.org/web/20141115093549/http://www.allgame.com/game.php?id=16009&tab=review
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