Tempest 3000
Tempest 3000 is a remake of the 1981 Tempest arcade game released for the Nuon on December 12, 2000. Written by Jeff Minter, it's an enhanced version of Minter's own earlier Tempest 2000 (1994) for the Atari Jaguar. By 2003, the game had sold over 20,000 copies.[1].
Gameplay
Tempest 3000 includes all of the enhancements from Tempest 2000 plus additional web designs, webs that move and reform, a greater game role for the jump control, a missile fire option (which attacks enemies in two columns of the web, but not the column in which the player's Claw is placed, thus providing no protection against oncoming enemies), and new bonus rounds.
gollark: Basically all cryptominers are burning huge amounts of ASIC time to generate slightly closer to 0 hashes. A collision is basically impossible unless the hash function gets broken somehow.
gollark: I like what Nim does. You can define AST→AST macros and simple substitution ones for common cases.
gollark: You can't really ensure they terminate *and* allow IO and the language's full power.
gollark: It does also seem to be a difficult problem to have large scale meshes without trusting everyone involved or manually configuring things.
gollark: Some sort of mesh networking would make more sense than everything having expensive hardware to communicate with a faraway tower, for that.
References
- "All Time Top 20 Best Selling Games". May 21, 2003. Archived from the original on February 21, 2006. Retrieved December 1, 2006.
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