Tang Tang

Tang Tang is a platformer video game released in arcades in 2000 by the Korean company Excellent Soft Design (ESD). As one of four space soldiers, your duty is to kill enemies and make platforms to get to certain places, making the game a unique experience in the fact that you can actually create different versions of the level. The game plays similarly to Solomon's Key. A port for the Game Boy Advance was developed by the American company GameVision Corporation, who also released the arcade version in North America. It was released by Take-Two Interactive in North America and Europe.

Tang Tang
Developer(s)Excellent Soft Design
GameVision Corporation (GBA)
Publisher(s)Excellent Soft Design (Arcade, South Korea)
GameVision Corporation (Arcade, North America)
Take-Two Interactive (GBA)
Director(s)Tony Jeong (arcade)
Producer(s)James Park (arcade)
Jamie King (GBA)
Chris Lacey (GBA)
Programmer(s)Jeong Hun Kim (arcade)
Composer(s)Manfred Linzner (GBA)
Platform(s)Arcade, Game Boy Advance
ReleaseArcade
Game Boy Advance
  • NA: August 28, 2001
  • PAL: October 19, 2001
Genre(s)Platformer
Mode(s)Single-player

Reception

The GBA version currently has a Metacritic score of 56%, indicating "mixed or average reviews".[1] Frank Provo of GameSpot on the other hand gave it a negative review of 4.8/10, indicating "poor". He commented on the game, calling it "an uninspiring puzzle game with an equally lifeless plot". He said the levels all felt the same and criticized the control scheme.[2] Andrew Blanchard of EAGB Advance gave the Game Boy Advance version a positive review of 4/5 stars, indicating "Good!" He praised the simple controls, colorful graphics, and fast-paced music.[3]

gollark: For the rogue/warrior/mage one, say, you can define all of it in terms of Cartesian X/Y or your apious space-filling curve, but it's convenient if you treat it as three separate levels of mageness, warriorness and rogueness which add to 1 or something.
gollark: But, like with cubical coordinates for hex grids, the third dimension is more convenient when doing some things.
gollark: They don't have three... I think the word is linearly independent dimensions, no.
gollark: Initiating orbital dimensionality reduction strike against Fiona.
gollark: The triangles could reasonably be considered 0 (not actually linear axes), 1 (just one... unit of data?), 2 (they exist in 2D) or 3 (they can vary in three directions, but not freely).

References

  1. "Tang Tang for Game Boy Advance Reviews". Metacritic. Retrieved 16 March 2020.
  2. Provo, Frank (May 17, 2006). "Tang Tang Review". Gamespot. CNET.
  3. Blanchard, Andrew (2002). "EAGB Advance Game Review - TANG TANG". Euro-Asia Game Boy Advance.


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