Super Crate Box

Super Crate Box is a shoot 'em up indie game by Vlambeer. It was first released for Microsoft Windows on 22 October 2010, and was followed with ports to OS X on 26 November 2010, to iOS on 4 January 2012, and to PlayStation Vita on 3 October 2012. A Commodore 64 demake of the game was developed by Paul Koller, with music by Mikkel Hastrup, and published by RGCD as Super Bread Box on 22 October 2013.

Super Crate Box
Developer(s)Vlambeer
Publisher(s)Vlambeer
Designer(s)
Artist(s)
  • Roy Nathan de Groot
  • Paul Veer
Composer(s)Eirik Suhrke
Platform(s)
Release
  • Microsoft Windows
  • 22 October 2010[1]
  • Mac OS X
  • 26 November 2010
  • iOS
  • 5 January 2012[2]
  • PS Vita
  • 3 October 2012[3]
  • Android
  • 25 June 2013[4][5]
  • Linux
  • 25 August 2016
  • Nintendo Switch
  • 1 October 2019[6]
Genre(s)Shoot 'em up
Mode(s)Single-player, multiplayer

Gameplay

General gameplay in Super Crate Box. The red enemies have fallen into the pit previously, and are angry and run faster.

Super Crate Box's core gameplay revolves around a 2D map. Enemies continually spawn from the top of the map, and come in three varieties: small, large and flying. A crate is always available in a random location on the map, and picking up a crate gives one of 14 weapons, selected at random. At all times, there is a fire pit at the bottom of the map. If an enemy reaches the bottom of the map and falls into the pit, it will respawn at the top of the map with the same health but moving considerably faster. Contact with an enemy results in immediate death.

The goal of the game is to survive as long as possible by using the different weapons obtained from crates to kill enemies. The number of crates that the player picks up before dying constitutes as the score. By attaining certain numbers of crates in the game the player can unlock new weapons, game modes and cosmetic character skins.

There is a leaderboard available on the official website that tracks high scores for the various modes. The game supports joypad controls.

Development

Commodore 64 version

In 2012, Super Crate Box was ported to the Commodore 64 home computer by Paul Koller. This conversion became available as a cartridge on 3 October 2013 under the title Super Bread Box. The version features three new and exclusive Commodore 64-themed levels, in addition to the original three, as well as online high score tables, but lacks the SFMT and Ambush modes due to limitations of the hardware.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 75/100[7]
Review score
PublicationScore
TouchArcadeiOS: [8]

The game was widely praised by critics. Mike Mason from Push Square said "it's a twitch platformer-cum-shooter that preys on compulsion" and added "If you dare to open the box on a lazy day, don't expect to close it again for an hour", giving the game a score of 8/10.[9] Edge rated the game 8/10, mentioning "The challenge is fierce; as your tally climbs above its previous best, the accompanying exclamation mark is a virtual eyebrow raised in surprise at your achievement."[10] Brad Nicholson of TouchArcade said "The hooks are in its constituent parts, which seamlessly blend into a cacophony of arcade action surrounding this pure purpose of play", and gave the game 5/5 stars.[8]

gollark: What are we all defining as communism?
gollark: There exist nonfood resources.
gollark: This causes communist revolutions, which have very high torque, so the apioforms can rotate even against very strong fields.
gollark: Essentially, communism is emitted toward a high-capitalism bearing with apioforms attached to it.
gollark: We use the produced communism in our generators.

References

  1. Smith, Quintin (22 October 2010). "VLiving In A Box: Super Crate Box Released". Rock, Paper, Shotgun. Archived from the original on 21 July 2019. Retrieved 15 April 2020.
  2. Kuchera, Ben (5 January 2012). "Super Crate Box on iOS box is hatefully addictive, delightfully anachronistic". Ars Technica. Archived from the original on 23 September 2019. Retrieved 15 April 2020.
  3. Brown, Mark (3 October 2012). "PlayStation Mobile launch game impressions – Super Crate Box, Rebel, Aqua Kitty". Pocket Gamer. Archived from the original on 7 October 2019. Retrieved 15 April 2020.
  4. Moon, Mariella (25 June 2013). "OUYA hits retailers for $100, promptly sells out at Amazon". Engadget.
  5. Mitchell, Richard (4 July 2013). "Ouya launch game highlights". Engadget.
  6. Dickens, Anthony (3 October 2019). "Nintendo Download: 3rd October (Europe)". Nintendo Life. Archived from the original on 28 December 2019. Retrieved 15 April 2020.
  7. "Super Crate Box for iPhone/iPad Reviews". Metacritic. Archived from the original on 21 May 2019. Retrieved 15 April 2020.
  8. Nicholson, Brad (11 January 2012). "'Super Crate Box' Review – Please, Not the Disc Gun Again". TouchArcade. Archived from the original on 7 February 2020. Retrieved 15 April 2020.
  9. Mason, Mike (10 January 2013). "Super Crate Box Review (PS Mobile)". Push Square. Archived from the original on 22 June 2013. Retrieved 8 June 2013.
  10. Edge Staff (11 January 2012). "Super Crate Box review". Edge. Archived from the original on 20 August 2014. Retrieved 8 June 2013.
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