Stunt Island

Stunt Island is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Walt Disney Computer Software. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different film sets, such as a city, an oil rig, a canyon, and an aircraft carrier. The player can position cameras and props around these sets, and create triggers to start actions including the camera panning and an object moving. The game also has an editing mode where the player can splice together taped footage and insert sound effects. GOG.com released an emulated version for Microsoft Windows, Mac OS X and Linux in 2016.[2]

Stunt Island
Developer(s)The Assembly Line
Publisher(s)
Designer(s)Ronald J. Fortier
Adrian Stephens
Writer(s)Patrick Gilmore
Scott Cuthbertson
Composer(s)Doug Brandon
Platform(s)MS-DOS
Release1992[1]
Genre(s)Flight simulator
Mode(s)Single-player

Game components

Game engine

The game engine for Stunt Island was co-developed by The Assembly Line. It is capable of simultaneously rendering several hundred simple 3D objects on a typical early 1990s PC with 386 processor at 33 MHz with two megabytes of RAM.

The graphics of the game are rendered in 256 colors at 320x200 resolution (VGA) and the airplanes are shaded using Gouraud shading.

Stunt coordinator

When a player does not wish to create a stunt from scratch, he or she may go to the Stunt Coordinator on Stunt Island. The Stunt Coordinator possesses a built-in list of 32 stunt scenes. If the player is participating in the optional Stunt Pilot of the Year competition, these stunts must be completed to improve ranking.

Set design

In set design, a player may place props, cameras, and collideable triggers. Conditional and timed events may also be created to perform particular actions.

Flight simulator

While actually filming a stunt, the player's controls are that of a flight simulator. There is an airfield in the game where the player can select a plane and fly around Stunt Island to scout different locations.

Editing room

In the editing room the player is able to take previously recorded footage and splice them together into a single movie. Sound effects and music may also be added.

Theater

Movies may be watched in this room. Such movies may come with the game, be created by the player, or be downloaded from the Internet. The game also comes with a tool called MAKEONE which may be used to generate a self-contained version of a movie, which may be played on a machine without the game by using the PLAYONE tool.

Reception

Computer Gaming World in 1993 praised Stunt Island's graphics, ease of use, editing features, and variety of aircraft, concluding that "it represents the future of simulation products [and] also a step toward a future where films can be created completely on the microcomputer".[3] That year the magazine gave it a Special Award for Innovation, and nominated it for Simulation Game of the Year.[4] The game also received a Critics Choice Award for Best Consumer Product from the Software Publishers Association,[5] and was nominated for an award at the 1993 Game Developers Conference.[6]

In 1994, PC Gamer UK named Stunt Island the 45th best computer game of all time. The editors wrote, "A great little package, but as with many 'games' of this type, its rewards are only visible if you're willing to invest time and effort. We strongly recommend you do just that."[7]

gollark: Or probably weapon attacks at all.
gollark: Or any time, really.
gollark: There would be no photon torpedoes at this time.
gollark: ```Cold Ones (also ice giants, the Finality, Lords of the Last Waste)Mythological beings who dwell at the end of time, during the final blackness of the universe, the last surviving remnants of the war of all-against-all over the universe’s final stocks of extropy, long after the passing of baryonic matter and the death throes of the most ancient black holes. Savage, autocannibalistic beings, stretching their remaining existence across aeons-long slowthoughts powered by the rare quantum fluctuations of the nothingness, these wretched dead gods know nothing but despair, hunger, and envy for those past entities which dwelled in eras rich in energy differentials, information, and ordered states, and would – if they could – feast on any unwary enough to fall into their clutches.Stories of the Cold Ones are, of course, not to be interpreted literally: they are a philosophical and theological metaphor for the pessimal end-state of the universe, to wit, the final triumph of entropy in both a physical and a spiritual sense. Nonetheless, this metaphor has been adopted by both the Flamic church and the archai themselves to describe the potential future which it is their intention to avert.The Cold Ones have also found a place in popular culture, depicted as supreme villains: perhaps best seen in the Ghosts of the Dark Spiral expansion for Mythic Stars, a virtuality game from Nebula 12 ArGaming, ICC, and the Void Cascading InVid series, produced by Dexlyn Vithinios (Sundogs of Delphys, ICC).```
gollark: And it's all just horribly dense spaghetti code.

See also

References

  1. Stunt Island at GameFAQs
  2. "Release: Stunt Island". GOG.com. CD Projekt. December 22, 2016. Retrieved October 14, 2019.
  3. Trimble, Timothy L. (March 1993). "Stunt Island - A Star Is Made!". Computer Gaming World. p. 78. Retrieved 6 July 2014.
  4. "Computer Gaming World's Game of the Year Awards". Computer Gaming World. October 1993. pp. 70–74. Retrieved 25 March 2016.
  5. "Awards - Thy Name Is Controversy". Computer Gaming World. May 1993. p. 146. Retrieved 7 July 2014.
  6. "The 7th International Computer Game Developers Conference". Computer Gaming World. July 1993. p. 34. Retrieved 12 July 2014.
  7. Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK (5): 43–56.
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