Star Trek DAC

Star Trek D·A·C (Deathmatch. Assault. Conquest)[3][4] is a video game inspired by the 2009 Star Trek movie,[5] developed by Naked Sky Entertainment in collaboration with Bad Robot Productions.[6] The title is derived from the game's three modes of play: Deathmatch, Assault, and Conquest.[7] The game was released for the Xbox 360 via the Xbox Live Arcade on May 13, 2009, for the PlayStation 3 (via the PlayStation Network) and Microsoft Windows in November 2009,[2] and for Mac OS X (Intel only) on December 21, 2009.[8]

Developer(s)Naked Sky Entertainment, Bad Robot Interactive
Publisher(s)Paramount Digital Entertainment
Platform(s)Xbox 360, PlayStation 3, Microsoft Windows, Mac OS X
ReleaseXbox 360
May 13, 2009[1]
Windows, PlayStation 3
  • NA: November 12, 2009[2]
  • EU: December 17, 2009 (PS3)
OS X
December 21, 2009
Genre(s)Shooter
Mode(s)Single-player, multiplayer

Gameplay

The game was officially announced at the 2009 Game Developers Conference. D-A-C stands for the three modes of play available in the game: Deathmatch, Assault, and Conquest.[3][4] The game is more arcade-focused with the title being delivered without a narrative. This, as the developer claims, is to prevent the biggest mistake that movie tie-in games make which is to have the game follow the plot of the film.

It is an online multiplayer with up to 12 players in two teams of 6 and supports 6 unique levels across 3 game modes including a Survival challenge mode (single-player campaign). The game's levels feature different objectives, and each level has been designed to have a completion time of ten minutes. It supports cooperative gameplay in which up to 6 players battle against 6 A.I controlled bots. It plays Federation versus Romulan factions. It uses the USS Enterprise model from the 2009 film, plus 9 other ships. Players are able to upgrade their ships during play by collecting various power-ups (each faction has 4 unique special weapons as well). The game has been built to allow downloadable content which is being released as of November 2009, concurrent with the Blu-ray release of the motion picture.

The PC version was pre-optimized to run in stereoscopic 3D on NVIDIA GeForce 3D Vision. DDD and iZ3D pre-optimization was arranged by the S-3D Gaming Alliance.[9] In addition, PC version has some GPU accelerated PhysX effects.[10]

Reception

Reception
Review scores
PublicationScore
PCPS3Xbox 360
1Up.comN/AN/AC[11]
DestructoidN/AN/A3/10[12]
GameProN/AN/A[13]
GameSpot5/10[14]5/10[14]4/10[4]
Giant BombN/AN/A[15]
IGN7/10[7]7/10[7]6.1/10[16]
OPM (UK)N/A6/10[17]N/A
OXM (US)N/AN/A7/10[18]
PC Gamer (UK)41%[3]N/AN/A
PC PowerPlay5/10[19]N/AN/A
411ManiaN/AN/A7.6/10[20]
Teletext GameCentralN/AN/A3/10[13]
Aggregate score
Metacritic50/100[21]62/100[22]53/100[13]

The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[21][22][13] IGN's Hilary Goldstein and Daemon Hatfield pointed out in their review of the PC and PlayStation 3 versions:

Star Trek D-A-C definitely benefits from the inclusion of the single-player Survival mode. The multiplayer modes were all that were available when the game was first released on XBLA earlier this year, and the package feels more robust now. Also, whereas we previously couldn't tweak game settings, we now can customize multiplayer matches. It's very cool that the developers listened to feedback from the first release and actually improved the game. Originally this was something you could have a few hours of fun with. Now, we reckon you can extend those fun times to a few days.

Hilary Goldstein and Daemon Hatfield, IGN[7]
gollark: The alternative would probably be working out how to use SDL or something and writing it utterly in Nim.
gollark: Meaning that I could do undo/redo quite nicely by representing images as a SVG DOM tree.
gollark: Browsers are quite big, but I have one open *anyway* and they include many useful rendering capabilities for this.
gollark: That's what I'm saying, yes.
gollark: I mostly only need basic geometric shapes, importing other files as backgrounds etc., and text.

References

  1. Yoon, Andrew (May 8, 2009). "Joystiq hands-on: Star Trek D-A-C". Engadget (Joystiq). Oath Inc. Retrieved August 31, 2018.
  2. "Star Trek Arrives on PS3 and PC". New Game Network. November 12, 2009.
  3. Cobbett, Richard (January 2010). "Star Trek: D-A-C review". PC Gamer UK. Future plc. p. 102. Archived from the original on June 15, 2011. Retrieved September 5, 2018.
  4. VanOrd, Kevin (May 15, 2009). "Star Trek: D-A-C Review (X360)". GameSpot. CBS Interactive. Retrieved August 31, 2018.
  5. "Star Trek: D-A-C". Naked Sky Entertainment. Archived from the original on July 14, 2011. Retrieved February 5, 2011.
  6. Pascale, Anthony (March 9, 2009). "ST09 Tidbits (T-59 days): Heroes Preview?, New Game?, Spock Fu?, Nero Wart? + more? [UPDATED]". TrekMovie.com. Retrieved March 10, 2009.
  7. Goldstein, Hilary; Hatfield, Daemon (November 12, 2009). "Star Trek D-A-C Review (PC, PS3)". IGN. Ziff Davis. Retrieved August 31, 2018.
  8. "Paramount Digital Entertainment and TransGaming Team Up to Bring Star Trek: D-A-C Video Game to Mac". TransGaming. November 19, 2009. Archived from the original on November 23, 2009. Retrieved August 31, 2018.
  9. "Star Trek D-A-C, The COMPLETE Story!". MTBS 3D. November 13, 2009. Archived from the original on November 21, 2009. Retrieved November 14, 2009.
  10. "Star Trek: D-A-C". PhysXInfo.com. November 13, 2009.
  11. Haywald, Justin (May 18, 2009). "Star Trek D-A-C (Xbox 360)". 1UP.com. Ziff Davis. Archived from the original on January 5, 2010. Retrieved September 6, 2010.
  12. Nicholson, Brad (May 21, 2009). "Review: Star Trek D-A-C (X360)". Destructoid. Enthusiast Gaming. Retrieved September 5, 2018.
  13. "Star Trek: D-A-C Critic Reviews for Xbox 360". Metacritic. CBS Interactive. Retrieved September 5, 2018.
  14. VanOrd, Kevin (December 11, 2009). "Star Trek: D-A-C Review (PC, PS3)". GameSpot. CBS Interactive. Retrieved September 5, 2018.
  15. Gerstmann, Jeff (May 21, 2009). "Star Trek: D-A-C Review (XBGS)". Giant Bomb. CBS Interactive. Retrieved September 5, 2018.
  16. Goldstein, Hilary (May 13, 2009). "Star Trek D-A-C Review (X360)". IGN. Ziff Davis. Retrieved September 5, 2018.
  17. "Star Trek: D-A-C". PlayStation Official Magazine – UK. Future plc. March 2010. p. 115.
  18. "Star Trek: D-A-C". Official Xbox Magazine. Future US. August 2009. p. 74.
  19. "Review: Star Trek: D-A-C". PC PowerPlay. No. 174. Next Media Pty Ltd. February 2010. p. 62.
  20. Pow, Sam (May 25, 2009). "Star Trek D-A-C (XBLA) Review". 411Mania. Archived from the original on May 28, 2009. Retrieved September 5, 2018.
  21. "Star Trek: D-A-C for PC Reviews". Metacritic. CBS Interactive. Retrieved September 5, 2018.
  22. "Star Trek: D-A-C for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved September 5, 2018.
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