Spelunker II: Yūsha e no Chōsen

Spelunker II: Yūsha e no Chōsen[lower-alpha 1][3] is a Japan-exclusive action video game released for the Family Computer in 1987. An unofficial translation to English was made as a ROM hack.[4]

Spelunker II: Yūsha e no Chōsen
Cover art
Developer(s)Now Production
Publisher(s)Irem Corp.
Platform(s)Family Computer
Release
Genre(s)Action
Mode(s)Single-player

Despite being titled as a sequel to Spelunker, Spelunker II: Yūsha e no Chōsen features vastly different gameplay.[5] There was a separate arcade sequel, titled Spelunker II: 23 no Kagi, which features similar gameplay to the first Spelunker game as well. The two Spelunker II games are separate entries in the series and are not related.

Gameplay

The player dodges a fireball attack from a zombie.

Geyla took over Fairy Land in a massive demon invasion one thousand years ago and continues to rule it with an iron grip.[1] A viewpoint similar to Ganbare Goemon is utilized; allowing players to go in four different directions.[6]

The player controls an anonymous treasure hunter who seeks treasure within Fairy Land. Unlike most video game characters, the player is an antihero who is unsure whether to liberate Fairy Land or simply become rich from all their treasures. Actions in the game will ultimately influence how the story ends. Lava fields along with bottomless pits and scattered enemies will make life tough for the player. There are also some bosses that appear at the end of each respective stage.[1]

Two distinct meters keep track of the character's well-being in the game; a "life" meter helps to govern the player's stamina while a "Toku" meter helps to govern the player's morality level. Killing undead creatures improves the player's "Toku" rating. Players can choose from three character classes: explorer, clergy or esper.[7] While the explorer is basically a variation from the original Spelunker character, the Esper is an adept magic user with the ability to throw thunderbolts while the clergy member can shoot out fireballs at the enemy.[6] The number of days that have elapsed in-game in addition to the current in-game time is included and is vital for certain tasks.[8] If the player falls down a pit while having a high "Toku" rating; he is revived at a minimum cost. Suffering that same fate with a low "Toku" meter causes the player to descend to eternal damnation in Hell; thus ending the game.[9]

Reception

In Japan, Game Machine listed the arcade version of Spelunker II: Yūsha e no Chōsen on their October 15, 1986 issue as being the seventeenth most-successful table arcade unit of the year.[10]

Notes

  1. Known in Japan as Spelunker II: Yūsha e no Chōsen (Japanese: スペランカーII 勇者への挑戦, Hepburn: Superankā Tsū Yūsha e no Chōsen, lit. Spelunker II Challenges for the Brave)
gollark: I have something like 120GB of random video stuff versus 5GB of music, 3GB of book stuff and 1GB of notes/personal pictures.
gollark: Presumably they can just run everything possible off 12V, and simplify cabling.
gollark: Boards will apparently have buck converters for 5V/3.3V.
gollark: There's that 4-pin connector for extra CPU power, which is 12V, so I assume they mostly use that.
gollark: CPU power runs off 12V, as far as I know.

References

  1. Spelunker II: Yūsha e no Chōsen at MobyGames
  2. Spelunker II: Yūsha e no Chōsen at GameFAQs
  3. English-Japanese title translation at Superfamicom.org
  4. Information about the English translation at ROMHacking.net
  5. Comparison to Spelunker (in Japanese) at FC no Game Seiha Shimasho
  6. Viewpoint/character information at Giant Bomb
  7. Advanced game information (in Japanese) at GeoCities.jp
  8. Additional game information (in Japanese) at Udontaro
  9. Spelunker II: Yūsha e no Chōsen game information at Hardcore Gaming 101
  10. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 294. Amusement Press, Inc. 15 October 1986. p. 31.
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