Soldiers: Heroes of World War II

Soldiers: Heroes of World War II (Russian: В тылу врага, or Behind Enemy Lines) is the first in a series of real-time tactics video games set in World War II, developed by or under the supervision of Ukrainian company Best Way.

Soldiers: Heroes of World War II
Developer(s)Best Way
Publisher(s)Codemasters
SeriesMen of War 
EngineGEM
Platform(s)Microsoft Windows
Release
  • NA: June 30, 2004
  • EU: July 2, 2004
  • JP: November 19, 2004
Genre(s)Real-time tactics
Mode(s)Single-player, multiplayer

While the most widely distributed edition by Codemasters bears the name Soldiers: Heroes of World War II, its original English language title is Outfront.

The player can take control of American, British, Soviet or German forces to play out battles that are set in World War II. The game is primarily a strategy game, but the player can take control of his forces and direct them with the keyboard and mouse for additional depth of control.

Game scenario writers include Alexander Zorich.

Gameplay

In the single player missions, players are generally allotted a very small number of soldiers, and losing just one soldier can be a huge loss. Thus, the game revolves around the player conserving soldiers and keeping them safe for most of the time. The game simulates close combat military tactics, allowing the player to place his soldiers behind cover and move them around all at once, yet also allowing him to take control of the soldiers directly, enabling individual soldiers to accomplish much more advanced tasks, such as performing complex manoeuvres or sneaking through heavily fortified areas.

There are many types of vehicles, ranging from tanks to anti-aircraft vehicles to simple jeeps. Any soldier can drive or man any position in a gun, which, while albeit being unrealistic, allows for many interesting gameplay implications.

Further, soldiers have inventories, which allow for the implementation of an ammunition system, as well as for soldiers to loot better or simply different weapons and grenades from dead enemies, as well as dead friendlies. Even vehicles have ammunition, which players can scavenge from disabled (though not destroyed) vehicles.

Another interesting side effect to using vehicles under direct control is that this allows the user to aim at specific points on enemy vehicles. A player can aim for an enemy tanks treads for example, which would prevent it from moving, but still allowed it to fire. Thus, by doing this, a player can stop a tank from harassing him, while creating a "dead zone" that he can't move in without getting attacked.

Aside from realistic locational damage on vehicles, the game offers a virtually completely destructible environment. This is especially taken advantage of when using a vehicle in direct control, in which a player can aim the turret and literally blow buildings apart.

Originally, the only way a player could play this game multiplayer was to play a cooperative game mode which took up to four players through any mission from the single player mode. The soldiers in each map were divided between the players, but otherwise this mode was exactly the same as single player. However, there was no server browser, and players were forced to directly connect by IP Address to play.

In a more recent patch, players are able to play different multiplayer modes, including escort missions and king of the hill type scenarios. No in-game server browser was created, but a player could use GameSpy Arcade as a server browser.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic77/100[1]
Review scores
PublicationScore
CGW[2]
Game Informer5/10[3]
GameSpot7.9/10[4]
GameSpy[5]
GameZone7.9/10[6]
IGN8.5/10[7]
PC Format87%[8]
PC Gamer (UK)87%[9]
PC Gamer (US)83%[10]
X-Play[11]
The New York Times(mixed)[12]
The Sydney Morning Herald[13]

The game received "favorable" reviews according to video game review aggregator Metacritic.[1]

Spin-offs

Outfront: Saboteurs (В тылу врага: Диверсанты) was released by 1C in 2005. Development was outsourced to studio Dark Fox, using Best Way's Heroes engine. Paradox Interactive acquired international rights from 1C in 2006 and renamed it Silent Heroes: Elite Troops of World War II, axing the original version's multiplayer in the process.

Outfront: Saboteurs 2 (В тылу врага: Диверсанты 2), developed by Dark Fox, followed in 2006. This product is unreleased outside of Eastern Europe.

Outfront: Saboteurs 3 (В тылу врага: Диверсанты 3), developed by Realore Studios, followed in 2008. This product is unreleased outside of Eastern Europe.

Sequels

The first fully fledged sequel, Faces of War, appeared in 2006. Its intended international title was Outfront II, but that moniker was scrapped after a distribution deal was struck with Ubisoft. Rechristened Faces of War, the game was released on September 12, 2006.

The next installment in the series was a joint development between Best Way and German partners Digitalmindsoft. Russian publisher 1C marketed it as a two-part standalone expansion for Faces of War.

gollark: A more arbitrary rule might be better if it lines up with moral intuitions even.
gollark: That is still not actually objective. Also, threshold of probability on that?
gollark: The best you can do is pick a "less arbitrary" one somehow.
gollark: Again, is-ought problem, you can't objectively get the Right™ definition for human life.
gollark: That would introduce various ethical issues, no.

References

  1. "Soldiers: Heroes of World War II for PC Reviews". CBS Interactive. Metacritic. CBS Corporation. Retrieved March 31, 2019.
  2. "Soldiers: Heroes of World War II". Computer Gaming World: 76. November 2004.
  3. Biessener, Adam (August 2004). "Soldiers: Heroes of WWII [sic]". Game Informer (136): 106. Archived from the original on April 18, 2008. Retrieved November 23, 2015.
  4. Colayco, Bob (June 30, 2004). "Soldiers: Heroes of World War II Review". CBS Interactive. GameSpot. CBS Corporation. Retrieved March 31, 2019.
  5. Abner, William (July 20, 2004). "GameSpy: Soldiers: Heroes of World War II". GameSpy. Retrieved March 31, 2019.
  6. Hopper, Steven (June 28, 2004). "Soldiers: Heroes of World War II - PC - Review". GameZone. Archived from the original on October 7, 2008. Retrieved November 23, 2015.
  7. Butts, Steve (June 28, 2004). "Soldiers: Heroes of World War II". IGN. New Corporation. Retrieved March 31, 2019.
  8. Hicks, Jon (August 2004). "Soldiers: Heroes of World War II". PC Format (164): 83. Archived from the original on September 10, 2004. Retrieved November 23, 2015.
  9. PC Gamer UK staff (August 2004). "Soldiers: Heroes of World War II". PC Gamer UK. Archived from the original on July 26, 2004. Retrieved November 23, 2015.
  10. "Soldiers: Heroes of World War II". PC Gamer: 72. September 2004.
  11. Bemis, Greg (October 27, 2004). "Soldiers: Heroes of World War II Review". X-Play. Archived from the original on November 24, 2004. Retrieved November 23, 2015.
  12. Herold, Charles (August 5, 2004). "GAME THEORY: O.K., Private, Give Me 50, Then Play This Video Game". The New York Times. Retrieved March 31, 2019.
  13. Hill, Jason (August 26, 2004). "Packing a punch". The Sydney Morning Herald. Retrieved March 31, 2019.
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