Shinobi (Nintendo 3DS game)

Shinobi, known in Japan as Shinobi 3D, is a video game developed by Griptonite Games (a division of Foundation 9) and published by Sega as part of the Shinobi series, and was released worldwide in November 2011.

Shinobi 3D
Developer(s)Griptonite Games
Publisher(s)Sega
Composer(s)Norihiko Hibino
Yoshitaka Suzuki
Takahiro Izutani
SeriesShinobi
Platform(s)Nintendo 3DS
Release
  • EU: November 11, 2011
  • NA: November 15, 2011
  • JP: November 17, 2011
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Gameplay

The game is primarily controlled with buttons, but there are minigames that make use of the touch screen.[1] Player controls the protagonist Jiro Musashi in arcade style gameplay; similar to the original 2D games. The game typically plays in a 2D sidescrolling fashion, using 3D graphics.

Plot

The game's story begins in the year 1256, Kencho Era Japan, where the young Oboro Clan Leader Jiro Musashi (father of Joe Musashi, the main character from the original Arcade and Sega Genesis Shinobi games) is summoned to defend his home village from the ninja forces of Zeed. After battle, he is sent 800 years into the future, where Zeed now rules with an iron fist. Aided by Sarah, the leader of a local resistance, Jiro continues his battle against Zeed. As he battles on, he begins to uncover a deeper conspiracy (depending on the level of skill and difficulty), a secret mission is unlocked, revealing an ancient alien Orn that instigated the events in the Kamakura era, including the betrayal of Jiro's own teacher, in hopes of creating the most powerful Ninja army in space. After defeating Orn, the alien's spaceship explodes, and Jiro, protected by a Ninjutsu spell is last seen reentering the atmosphere. After landing on Earth, Jiro walks into the horizon, presumably to restart the Oboro Ninja Clan anew. The Timeline is altered so Joe Musashi doesn't exist in the 20th Century in this timeline.

Development

The game was revealed in the May 2011 issue of Nintendo Power.[2][3][4] Sega originally planned to release the game in September 2011. However, due to slow 3DS hardware sales, they postponed the game until November of that year.[5]

Reception

Shinobi 3D has received mixed to positive reviews, receiving an aggregate score of 69 on Metacritic.[6] Destructoid praised Shinobi 3D for having "tons" of content, but noted that the steep difficulty curve and lack of coherent narrative may turn off some players.[7] Official Nintendo Magazine UK similarly stated, "Shinobi won't be to everyone's tastes since we're now in an age where games are expected to be easy enough for everyone," but said it should be enjoyed by players looking for a challenge.[8] GameSpot praised the way the game reconciles difficulty with accessibility, remarking that the game makes only a few missteps in this, and calls Shinobi 3D "among the small number of quality games in the growing 3DS library worthy of a spot on your shelf."[9] However, GamesTM was more critical of Shinobi 3D, judging the "unsympathetic difficulty" of the game as "cheap and archaic within the context of plodding action."[10] According to Eurogamer: "to call this a bad game would be grossly unfair, but it's a truly unexceptional one. For a series like Shinobi, that is dishonour enough."[11]

gollark: (my internet connection is very unstable right now, I'm having to type very slowly on my phone)
gollark: Which eventually happened two weeks later.
gollark: Then nothing until around the start of March when it seemed possible for schools to close and such.
gollark: Apparently the first mention of coronavirus in my journal (it's computerized so I can search it very easily) was from January, and me mentioning that some teacher had been mentioning it at school.
gollark: It probably wouldn't have done me much good to have taken it seriously earlier, inasmuch as I'm not in a position to do anything about it/convince anyone else to, and the worst of the supply chain disruption everyone was hyping up was me having to have somewhat different pasta for a few days.

References

  1. "Contact Support". Segabits.com. Retrieved 2012-08-06.
  2. "Contact Support". Segabits.com. Retrieved 2012-08-06.
  3. "Contact Support". Segabits.com. Retrieved 2012-08-06.
  4. "Contact Support". Segabits.com. Retrieved 2012-08-06.
  5. Fletcher, JC (2011-07-19). "Shinobi and Crush3D delay3D". Joystiq. Archived from the original on 2011-07-22. Retrieved 2012-08-06.
  6. "Shinobi Critic Reviews". Metacritic. Retrieved 2013-01-20.
  7. Nakamura, Darren (2012-01-24). "Review: Shinobi (3DS)". Destructoid. Archived from the original on 2012-06-21. Retrieved 2013-12-22.
  8. East, Thomas (2011-11-10). "Shinobi 3DS review". Official Nintendo Magazine. Archived from the original on 2011-12-20. Retrieved 2013-12-22.
  9. Light, Austin (2011-11-10). "Shinobi Review". GameSpot. Archived from the original on 2012-03-11. Retrieved 2013-12-22.
  10. "Shinobi". GamesTM. December 2011. p. 107.
  11. Stanton, Rich (2011-11-28). "Shinobi Review". Eurogamer. Archived from the original on 2012-01-30. Retrieved 2013-12-22.
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