Rugrats in Paris: The Movie (video game)

Rugrats in Paris: The Movie is a video game based on the movie of the same name from the Nickelodeon animated series, Rugrats. The game follows the adventures of a group of young children in a European theme park. The game was released in 2000, for the PlayStation, Nintendo 64, and Game Boy Color. A version for Microsoft Windows was later released in 2001. A Sega Dreamcast version of the game was planned to be made and planned for release in 2001, but it was later cancelled during the middle of development and would have been the first Nickelodeon game released for the system.

Rugrats in Paris: The Movie
Nintendo 64 cover art for North America
Developer(s)Avalanche Software (PS1 & N64)
Software Creations (GBC)
KnowWonder (PC)
Publisher(s)THQ
Mattel Interactive (PC)
Platform(s)PlayStation
Game Boy Color
Nintendo 64
Microsoft Windows
ReleasePlayStation, Nintendo 64 & Game Boy Color
  • NA: October 29, 2000 (PS1)
  • NA: November 12, 2000 (N64)
  • NA: November 15, 2000 (GBC)
  • EU: March 30, 2001
Microsoft Windows
  • NA: January 1, 2001
  • EU: January 3, 2003
Genre(s)Platform-adventure
Mode(s)Single-player, multiplayer

Gameplay

Tommy Pickles' father has been sent to Europe to fix a broken robot at EuroReptarLand and has decided to bring his family and friends with him. In the Nintendo 64 and PlayStation versions, the player can choose between six playable characters throughout the game: Tommy, Chuckie, Phil, Lil, Angelica, or Kimi.[1] There are approximately 16 levels, as well as hidden bonus levels, in both single and multi-player mini-games. The object of the game is to collect enough gold Reptar tickets to buy the Reptar Helmet that controls a Giant Robot Reptar. Tickets are earned during mini-games, and can also be collected throughout the park. During most mini-games, the player plays against ninjas; aside from mini-games, the theme park is otherwise devoid of other people.[1][2]

The Game Boy Color version features eight side-scrolling levels and seven mini-games, while the plot involves Chuckie and the other children searching the theme park for a princess to become his new mother. The game includes Dil as an additional character, unlike the home console versions. Each mini-game is played with a different character. Many mini-games include a time limit during which the player must complete the game. Tickets, earned by playing mini-games, allow the player to advance to new levels, which are accessed via an overhead map of the park. A password is provided after the completion of each level, allowing the player to resume the game at a later point.[3]

The Windows version includes six mini-games, and involves the children searching for Chuckie's "wawa" bear at the theme park.[4]

Voice Cast

Reception

Reception
Review scores
PublicationScore
GBCN64PS
AllGame[5]
EGM6.5/10[6]
IGN3/10[7]6/10[1]6/10[2]
Nintendo Power6.8/10[8]
OPM (US)[9]
Aggregate scores
GameRankings49.50%[10]69.50%[11]62.67%[12]
Metacritic64/100[13]

The game was met with mixed reception upon release. GameRankings and Metacritic gave it a score of 62.67% for the PlayStation version;[12] 69.50% and 64 out of 100 for the Nintendo 64 version;[11][13] and 49.50% for the Game Boy Color version.[10]

Joe Rybicki of Official U.S. PlayStation Magazine wrote that the PlayStation version was not "the most impressive kid game" he had ever seen, but noted that it had some positive elements. Rybicki wrote that while none of the mini-games were "mind-blowing," they "are entertaining for kids of various ages. However, the touchy controls and poor collision detection may make trouble for really young kids."[9] Tom Zjaba of AllGame, who reviewed the PlayStation version, praised its two-player mode and wrote that the game's theme park "features a nice amount of detail and loads of variety between the different areas. There are some clipping problems and a few bland environments, but this platformer is for the most part visually pleasing. As is the case with most 3D platform titles, there are also some camera problems and control quirks, neither of which is bad enough to hamper the fun factor." Zjaba concluded that while it was not "groundbreaking," it was still "a good game for children new to the PlayStation."[5]

Marc Nix of IGN felt that the PlayStation version would be too difficult for young children, and criticized its non-simultaneous two-player mode, as well as its repetitive loading times. Nix praised the game's frame rate and music, but criticized the poor quality of its sound effects and voice overs, and wrote, "The graphics are beautifully colorful and brimming with details, but the engine has shaky textures, break-up, and all other manner of polygon errors. Still, most kids won't care when there's ninjas to battle." Nix also noted, "Unfortunately, there are no people in Reptarland besides the babies themselves -- a very eerie phenomenon that would scare most kids if it happened for real -- so there's nobody to interact with or have fun with outside the games themselves."[2] Nix criticized the Game Boy Color version for its "stiff" controls, its password feature, and its poor graphics. Nix also criticized the gameplay for being slow, tedious, and difficult, particularly for young children.[7]

Cory D. Lewis of IGN criticized the Nintendo 64 version for its slow-moving characters, although he called the game "simple, yet fun on a very basic level," noting that it was more likely to appeal to younger children. Lewis offered particular praise for the game's miniature golf mini-game, as well as the game's sound, music, and graphics, although he criticized its frame rate.[1] Sallie Sarrel of PC Magazine rated the Windows version 3 out of 5 and praised its "wonderful" animation, but criticized its difficult navigation.[4]

gollark: Nuclear waste is probably a problem, but less than climate change and the giant piles of spent lithium-ion batteries which would probably result from using batteries/solar.
gollark: Definitely nuclear power. It runs constantly unlike solar and whatnot, doesn't produce CO2, and uses fuel which we have enough of for a while and could use much more efficiently if there was much of an incentive to.
gollark: I'm also hoping some sort of comparatively cheap geoengineering-type solution is developed for climate problems, because otherwise we have basically no chance of hitting the not-heating-the-world-up-a-lot targets, unless the world ends up with a totalitarian ecodictatorship or something.
gollark: Though wiping out lots of species is *probably* not a great idea, since we rely on ecosystems functioning.
gollark: The Earth is very hard to destroy.

References

  1. Lewis, Cory D. (2000-11-20). "Rugrats in Paris (N64)". IGN. Retrieved 2014-03-18.
  2. Nix, Marc (2000-12-04). "Rugrats in Paris -- The Movie (PS)". IGN. Retrieved 2014-03-18.
  3. Marriott, Scott Alan. "Rugrats in Paris: The Movie - Overview (GBC)". AllGame. Archived from the original on 2014-11-14. Retrieved 2016-10-23.
  4. Sarrel, Sallie (2001-03-20). "Rugrats in Paris: The Game". PC Magazine. Retrieved 2016-10-22.
  5. Zjaba, Tom. "Rugrats in Paris: The Movie (PS) - Review". AllGame. Archived from the original on 2014-11-15. Retrieved 2014-12-13.
  6. "Rugrats in Paris: The Movie (N64)". Electronic Gaming Monthly. February 2001.
  7. Nix, Marc (2000-11-27). "Rugrats in Paris - The Movie (GBC)". IGN. Retrieved 2014-03-18.
  8. "Rugrats in Paris: The Movie". Nintendo Power. 138: 126. November 2000.
  9. Rybicki, Joe (February 2001). "Rugrats in Paris: The Movie". Official U.S. PlayStation Magazine. Archived from the original on 2001-04-18. Retrieved 2014-03-18.
  10. "Rugrats in Paris: The Movie for Game Boy Color". GameRankings. Retrieved 2014-03-17.
  11. "Rugrats in Paris: The Movie for Nintendo 64". GameRankings. Retrieved 2014-03-17.
  12. "Rugrats in Paris: The Movie for PlayStation". GameRankings. Retrieved 2014-03-17.
  13. "Rugrats in Paris: The Movie for Nintendo 64 Reviews". Metacritic. Retrieved 2014-03-17.
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