iriver Inc

iriver Inc is an electronics and entertainment company founded in 1999 originally as ReignCom. Headquartered in United States, it is the parent company of South Korean-based MP3 player manufacturer iriver Limited, as well as Yurion and Funcake Entertainment Services. Since 2014, it is a subsidiary of SK Telecom.

iriver Inc
Formerly
ReignCom
Public
Traded asKRX: 060570
IndustryConsumer electronics
Music[1]
Founded1999 (1999)
FounderDuk-Jun Yang
Headquarters
Area served
Worldwide
Key people
Duk-Jun Yang (CEO)
Revenue US$51,649[2] (2015)
US$280[2] (2015)
US$589[2] (2015)
Total assets US$56,081[2] (2015)
ParentSK Telecom
Divisionsiriver Limited
iriver China Limited [3]
Subsidiaries
Websitewww.dreamuscompany.com

History

Seven former Samsung executives created the company in 1999 and made its IPO on the KOSDAQ, a Korean stock exchange, in 2003. Duk-Jun Yang, one of the founders, became the CEO of the company.

ReignCom announced in May 2006 that it would adjust its focus toward handheld mobile gaming. It has reported sluggish sales for its music player business, including a loss of 35.58 billion (US$36.68 million) in 2005, compared with a net profit of 43.46 billion in 2004.

In 2009, ReignCom was renamed as Iriver.[4]

Entry into music

On January 31, 2018, Iriver announced its entry into the Korean music industry. Together with parent SK Telecom and music labels SM Entertainment, JYP Entertainment, and Big Hit Entertainment, the company launched a new online music store called FLO[5] in the second half of 2018.[1]

On March 28, 2019 Iriver announced that they would renamed to Dreamus Company.[6]

Distributed labels

As of August 2019:

gollark: I suppose baidicoot thought "hmm, how might I find whether a player is on a tile I'm rendering". Now, you might think "hmm yes, the solution to this is just to maintain a map of coordinates to entities, or something like that". But no! The game ITERATES OVER ALL PLAYERS FOR EVERY SINGLE TILE.
gollark: Wow this is some very not good code.
gollark: Oh, no, 50 still used 70% CPU.
gollark: Huh, it turns out that this might be indirectly O(players²)...
gollark: this code is HIGHLY not good.

References


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