Blockberry Creative

Blockberry Creative (Hangul: 블록베리크리에이티브) is a South Korean record label formed in 2016. It is a subsidiary of Ilkwang's Polaris Entertainment. The label is home to the girl group Loona.

Blockberry Creative
Native name
블록베리크리에이티브
Beullokberi Keurieitibeu
Private
IndustryMusic
GenreK-Pop
FoundedMarch 22, 2016
Headquarters
12 Seolleung-ro 103-gil, Yeoksam 1(il)-dong Gangnam-gu, Seoul
,
South Korea
Key people
Kim Seon Hye
ParentPolaris Entertainment
Websitewww.blockberrycreative.com

History

Blockberry Creative was officially established on March 22, 2016, as a subsidiary label of Polaris Entertainment.[1]

On October 2, 2016, Blockberry Creative launched their first girl group project, Loona (Korean: 이달의 소녀; RR: Idalui Sonyeo; lit Girl of the Month), which was expected to run for 18 months.[2] The project would individually introduce each member of the new group by releasing a solo single, and by March 2018 all members had been introduced.

Blockberry Creative officially trademarked the name (Korean: 이달의 소년; RR: Idalui Sonyeon; lit. Boy of the Month),[3] prompting speculation that it would be their upcoming boy group project.

In the first half of 2018, Go Yu-jin represented Blockberry Creative in the reality survival show Produce 48. She was eliminated in the second round of eliminations, finishing in 31st place. Go Yu-jin has now terminated her trainee contract and left Blockberry Creative.

Artists

Recording artists

Groups

  • Loona
gollark: If it had a list of "visible entities" the rendering would be much faster. There isn't one.
gollark: You can't just trust clients.
gollark: ```javascriptconst getEnemy = (x, y) => { for (let i = 0; i < enemies.length; i++) { let other = enemies[i] if (other.x == x && other.y == y) return i } return -1}const getPlayer = (x, y) => { for (let i = 0; i < active_players.length; i++) { if (active_players[i]) { if (players[i].x == x && players[i].y == y) return i } } return -1}const getBonus = (x, y) => { for (let i = 0; i < bonuses.length; i++) { if (x == bonuses[i].x && y == bonuses[i].y) return i } return -1}```
gollark: This is for rendering the area around a player.
gollark: ```javascriptconst renderPlayer = (player) => { let str = "" for (let y = player.y - 5; y <= player.y + 5; y++) { for (let x = player.x - 10; x <= player.x + 10; x++) { let wallCol = getWallColor(x, y) if (x >= WIDTH) { str += wallCol } else if (y >= HEIGHT) { str += wallCol } else if (x < 0) { str += wallCol } else if (y < 0) { str += wallCol } else { let id = getEnemy(x, y) if (id != -1) { str += enemy_icons[enemies[id].id] } else { let id = getPlayer(x, y) if (id != -1) { str += players[id].icon } else { let id = getBonus(x, y) if (id != -1) { str += "?" } else { str += " " } } } } } str += "\n" } return str}```

References


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