RaceRoom

RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by Sector3 Studios, (formerly known as SimBin Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.

RaceRoom Racing Experience
Developer(s)Sector3 Studios
Publisher(s)RaceRoom Entertainment AG
Platform(s)Microsoft Windows
ReleaseFebruary 12, 2013
Genre(s)Racing simulation
Mode(s)Multiplayer
single-player 

Gameplay

RaceRoom offers many different game modes such as Multiplayer Races, Custom Championships, Single Races, Practice, Leaderboard Challenges and Online Competitions. The simulation also includes an online portal that keeps track of player statistics and leaderboard entries that serve as a platform for the players' activities.

Development

According to Sector3's Christopher Speed, RaceRoom is created and maintained by 10-11 people.[1] Since its release on February 12, 2013, RaceRoom has been updated regularly with new features and content and has received significant improvements in all departments.[2]

RaceRoom is built utilising Image Space Incorporated's[3] isiMotor2 racing simulation game engine. Unlike prior SimBin & Sector3 Studio releases, RaceRoom uses its own proprietary RendR graphics engine[4] which is capable of different times of day, features commonly used post-processing effects and has native support for rain. RaceRoom also features a custom audio engine[5] and is often cited as the benchmark sounding racing simulation on PC.[6] In a March 2016 interview with Inside Sim Racing, Sector 3's Jean-François Chardon stated the original ISI code remaining in RaceRoom is "less than 20 percent".[7]

On March 15, 2016 Christopher Speed posted a thread on the official Sector3 Studios forums titled 'In response to the so-called 'leak'... that a 'very small team investigating and evaluating newer technologies for the future'.[8] Christopher Speed included an in-game screenshot of R3E running on Unreal Engine[9] of a BMW Z4 GT3 at the Circuit de Spa-Francorchamps. In a February 2017 interview with racing simulation website Race Department,[10] Christopher Speed announced RaceRoom would be replacing the RendR graphics engine with Unreal Engine 4[11][12] with RaceRoom's conversion to Unreal Engine 4 to be aided by a partnership with SimBin Studios UK[13] who are utilising Unreal Engine 4 for GTR 3.[14]

Sector3 Studios works with real racecar drivers, using feedback from Bruno Spengler,[15] Daniel Juncadella,[16] Kelvin van der Linde,[17] and Mikaela Ahlin-Kottulinsky[18] to fettle the simulation aspects of R3E such as vehicle physics and tyre modelling. Telemetry data derived from global partners such as DTM, WTCC, ADAC GT Masters and KW Suspensions[19] is also used to further develop the physics model of the cars.

The sim is being used by the World Touring Car Cup for their 2020 Esports series due to the season being postponed due to the Covid-19 pandemic.

Vehicles

There are more than 175 fully licensed cars available, spanning from Touring cars, GT cars, Prototypes, GTO, Open Wheel, 4th Generation Group 5 cars, sportcars, hillclimb and historic classes.

Tracks

The R3E track roster includes more than 46 tracks from all across the globe, including the entire DTM and ADAC GT Masters calendar, hillclimb tracks and a laser-scanned Nürburgring-Nordschleife.

Reception

Eurogamer reviewed RaceRoom in 2014 and called it "the best racing game you've never heard of".[20]

gollark: Yes you do.
gollark: What?
gollark: No. PotatOS is inevitable.
gollark: Oh, yes.
gollark: PotatOS spread onto your machines. Enjoy.

See also

References

  1. Partridge, Jon. "Rising from the ashes: RaceRoom Racing Experience". www.redbull.com. Retrieved 2016-06-02.
  2. "News - All News". store.steampowered.com. Retrieved 2016-06-02.
  3. "Image Space Inc. | Ann Arbor, MI based Software Developer". imagespaceinc.com. Retrieved 2016-06-02.
  4. "RaceRoom Racing Experience – Diego Sartori Q&A #2". VirtualR. Retrieved 2016-06-02.
  5. "Simbin's "God of Thunder" Anthony Monteil!". Track Time Audio. 2013-03-06. Retrieved 2016-06-02.
  6. "RaceRoom is the best racing game you've never heard of". Eurogamer.net. Retrieved 2016-06-02.
  7. Inside Sim Racing (2016-03-23), This Week Inside Sim Racing - Sector3 Studios Interview - LIVE !, retrieved 2016-06-02
  8. "News - In response to the so called 'leak'..." Sector3 Studios Forum. Retrieved 2018-03-03.
  9. https://i.imgur.com/tibMb0d.jpg
  10. "RaceDepartment". RaceDepartment. Retrieved 2018-03-03.
  11. "Unreal Engine 4 is a professional suite of tools and technologies for building high-quality games and applications across a range of platforms". Retrieved 2018-03-03.
  12. "RaceRoom to go Unreal 4 in Future". RaceDepartment. Retrieved 2018-03-03.
  13. "SimBin - We are racing". SimBin UK. Retrieved 2018-03-03.
  14. "GTR 3 by SimBin Coming in 2018". RaceDepartment. Retrieved 2018-03-03.
  15. RaceRoom (2015-10-09), DTM Experience 2015 | Physics Dev Stream with Bruno Spengler, retrieved 2016-06-02
  16. RaceRoom (2015-10-14), DTM 2015 Physics Dev Stream with Daniel Juncadella, retrieved 2016-06-02
  17. RaceRoom (2015-08-23), Physics Test Race with Kelvin van der Linde, retrieved 2016-06-02
  18. J-F Chardon (2015-10-07), @MikaelaAhlinK live from our studio after test driving our Audi TT Cup!, retrieved 2016-06-02
  19. "RACEROOM RACING EXPERIENCE | KW Automotive Blog". blog-int.kwautomotive.net. Retrieved 2016-06-02.
  20. Robinson, Martin (October 24, 2014). "RaceRoom is the best racing game you've never heard of". Eurogamer.net. Retrieved May 30, 2016.
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