Pushmo World

Pushmo World, known as Pullblox World in Europe and as Hikuosu World[lower-alpha 1] in Japan, is a puzzle game developed by Intelligent Systems and published by Nintendo for the Wii U video game console. The game is a sequel to Pushmo and Crashmo, and was released worldwide on June 19, 2014. A sequel, Stretchmo for the Nintendo 3DS, was released in 2015.

Pushmo World
Developer(s)Intelligent Systems
Nintendo SPD
Publisher(s)Nintendo
Director(s)Taku Sugioka
Composer(s)Shoh Murakami
Platform(s)Wii U
Release
  • WW: June 19, 2014
Genre(s)Puzzle
Mode(s)Single-player

Gameplay

The game plays very similarly to its predecessor, Pushmo. It features 250 puzzles, where players must pull out blocks to reach the end of the level. A new addition was the inclusion of Miiverse integration that allowed players to send their created levels online for others to play, rate, and save onto their games.

It is the third game in the Pushmo series and the first released on home consoles.[1]

The player, as the round cat Mallo, rescues children from atop three-dimensional, colored block puzzles called pushmos. The player approaches a block, holds down a button, and either pulls or pushes the blocks to climb the tower. There are 250 levels.[1]

The game includes a puzzle editor (Pushmo Studio) wherein players can build their own puzzles and share them via QR code or an in-game World Pushmo Fair.[1]

Development

The game was first announced May 28, 2014 for Wii U.[2][3] It was created as a sequel to Pushmo on the Nintendo 3DS.

The game is exclusive to the Wii U.[1]

Reception

Pushmo World received generally positive reviews, scoring 82/100 on Metacritic and 81% on GameRankings.[4][5]

Polygon's Dave Tach was new to the series, but quickly liked it. He particularly appreciated the puzzles' pacing in that he felt like he continually made positive progress and never felt hopelessly stuck. Tach said the game was not customized for the home console, but did not need to be. He rated the game 9/10.[1]

Notes

  1. Japanese: 引ク押ス ワールド
gollark: Exciting! What do you have to sell? Smaller obelisks? Monoliths? Pocket universes? Hypercomputers?
gollark: There will be MORE auctioforms?
gollark: Brute force?
gollark: Also, you did make sure to set the cookie to have an unreasonably long expiry time, not just leave it as a session one?
gollark: You realise that people don't actually read documentation?

References

  1. Tach, Dave (June 5, 2014). "Pushmo World Review: Take On Me". Polygon. Vox Media. Archived from the original on July 30, 2015. Retrieved July 30, 2015.
  2. Whitehead, Thomas (May 28, 2014). "Nintendo of America Confirms Pushmo World Release Details". Nintendo Life. Retrieved June 6, 2014.
  3. Otero, Jose (May 28, 2014). "Nintendo of America Confirms Pushmo World Announced for Wii U". IGN. Retrieved June 6, 2014.
  4. "Pushmo World for Wii U Reviews". Metacritic. CBS Interactive. Retrieved June 8, 2014.
  5. "Pushmo World for Wii U". GameRankings. CBS Interactive. Retrieved June 8, 2014.
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