Pulseman

Pulseman (Japanese: パルスマン, Hepburn: Parusuman) is a 1994 Japanese action platform game developed by Game Freak and published by Sega for the Sega Mega Drive.[1] It was released in North America for the Sega Channel in 1995,[2] and has been released on the Virtual Console for the Wii.

Pulseman
Developer(s)Game Freak
Publisher(s)Sega
Director(s)Ken Sugimori
Satoshi Tajiri
Designer(s)Ken Sugimori
Satoshi Tajiri
Programmer(s)Michiharu Nishihashi
Takenori Ohta
Junichi Masuda
Artist(s)Atsuko Nishida
Motofumi Fujiwara
Writer(s)Ryousuke Taniguchi
Composer(s)Junichi Masuda
Platform(s)Sega Mega Drive
Virtual Console
ReleaseMega Drive
Virtual Console
  • JP: 24 April 2007
  • PAL: 3 July 2009
  • NA: 13 July 2009
Genre(s)Platform
Mode(s)Single-player

Story

In the 21st century, noted scientist and computer engineer Doc Yoshiyama had succeeded in creating the world's most advanced Artificial Intelligence. He called his creation C-Life and managed to make her aware, thinking, and feeling. However, he soon found himself in love with this C-Life girl and wanted to be closer to her, so he digitized and uploaded himself into his computer core, where the two "made love" by combining his DNA and her program core. The end result of their love was the birth of a half-human, half C-Life boy named Pulseman. Pulseman was unique in that he didn't need to remain inside a computer to survive, and had the power to channel electricity through his body, using it both as a weapon and as a means of quick transport through the power of Volteccer.

Unfortunately, living in the computer world for so long twisted Doc Yoshiyama's mind, corrupting his brainwaves and his body. Doc Yoshiyama emerged back into the human world, but twisted and changed into the evil Doc Waruyama. Using a system known as EUREKA, which allows for C-Life beings to manifest in the human world, Doc Waruyama establishes the Galaxy Gang, spreading a new wave of cyber-terrorism across the world, and Pulseman must fight his own father and put an end to his gang for the sake of the free world.

Development

When first announced, Pulseman was originally named Spark.[3][4] The game was directed by Ken Sugimori.[5]

Most of the staff members who worked on Pulseman would later work on the Pokémon series, including Sugimori, designer Satoshi Tajiri, artist Atsuko Nishida and composer Junichi Masuda.

Release

The game was released in Japan on July 22, 1994.[1] The North American version was released in 1995 via the Sega Channel.[6] Pulseman was re-released for the Wii on the Virtual Console in Japan in 2007, and in North America and Europe in 2009.[7][1]

Reception

Reception
Review scores
PublicationScore
Eurogamer7/10[8]
Famitsu24/40[1]
IGN8/10[9]
Nintendo Life8/10[10]
Super GamePower3.5/5[11]
CVG71/100[12]
Mega Fun69%[13]

Upon release, Famitsu gave the game a score of 24 out of 40.[1] Brazilian magazine Super GamePower gave it a 3.5 out of 5 score.[11] Italian magazine Computer+Videogiochi (CVG) gave it a score of 71/100.[12] German magazine Mega Fun gave it a 69/100.[13]

When it was released on the Virtual Console, it received praise from multiple publications. IGN reviewed the Virtual Console version of Pulseman, giving it a score of 8.0 out of 10, therefore receiving IGN's Editor's choice award. In the review, the author praises its graphics as "one of the cleanest, most crisp and most attractive platformers on the Genesis" and that the game "isn't just fun, it's electric."[9] EuroGamer gave it 7/10.[8] Nintendo Life gave it an 8 out of 10.[10]

gollark: ABR supports them.
gollark: Femtoseconds.
gollark: This has been the case for 0 to 17e4883 fs.
gollark: It does.
gollark: yyyyy

References

  1. "パルスマン [メガドライブ]". Famitsu. Enterbrain Inc. Archived from the original on 2013-06-25. Retrieved 2018-07-31.
  2. Gazza, Brian (November 27, 2008). "The Sega Channel". blamethecontrolpad.com. Archived from the original on 9 December 2014. Retrieved 2019-05-16.
  3. "News". Game World (in Korean) (5). 1994.
  4. monokoma (October 4, 2010). "Pulseman [MD GEN – Beta] at Unseen 64". Archived from the original on July 1, 2015. Retrieved June 16, 2015.
  5. バーチャルコンソールで登場する幻の名作『パルスマン』ディレクターの杉森建氏に開発当時の裏話を聞く!. Sega Voice (in Japanese). Sega. 65. 2007-04-26. Archived from the original on 2011-06-28. (Translation Archived 2015-09-03 at the Wayback Machine)
  6. "The SEGA Channel". IGN. 2008-06-11. Archived from the original on 2018-07-16. Retrieved 2018-07-31.
  7. "Bit Boy's Incoming Secret Pulse Commands Pose a Brain Challenge for the Ant Nation - Nintendo Official Site". Nintendo.com. Archived from the original on 2018-03-10. Retrieved 2018-07-31.
  8. Whitehead, Dan (2009-07-26). "Virtual Console Roundup". Eurogamer. Archived from the original on 2019-04-21. Retrieved 2019-05-17.
  9. Lucas M. Thomas (July 23, 2009). "Pulseman Review - Genesis Review at IGN". IGN. Archived from the original on July 27, 2009. Retrieved May 4, 2010.
  10. Life, Nintendo (2009-07-05). "Review: Pulseman (Virtual Console / Sega Mega Drive)". Nintendo Life. Archived from the original on 2018-07-31. Retrieved 2018-07-31.
  11. Betinho, Baby (December 1994). "Mega: Pulseman". SuperGamePower (in Portuguese). No. 9. Nova Cultural. p. 26.
  12. Secco, Gabrio (October 1994). "Review: Pulseman". Computer+Videogiochi (in Italian). No. 41. Gruppo Editoriale Jackson. p. 98.
  13. "Import game: Pulseman". Mega Fun (in German). October 1994.
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