Pseudorealism

Pseudorealism, also spelled pseudo-realism, is a term used in a variety of discourses connoting artistic and dramatic techniques, or work of art, film and literature perceived as superficial, not-real, or non-realistic.[1] By definition, the term is highly subjective.[2]

The term pseudo-realism has been used to describe a certain type of cultural commodities such as film productions and TV programmes which portray everyday life in excessively realistic detail in order to achieve greater impact on viewers.[3]

Following the great shift towards expressionism in painting, André Bazin used the word pseudoreal in reference to mechanical means which freed the plastic arts from the drive toward 'unachievable likeness'. Meanwhile, photorealistic CGI animation and 3D computer graphics used today have become indistinguishable from cine-photography. In that regard, the special effects augmenting feature film through photographic deception of the eye have gained an entirely different dimension.[4] Computer generated imagery and 3D animation are used not only to bolster reality based images but also to create imaginary worlds.

We understand the CGI feature film to be an image of pseudorealism in Bazin’s terms – a fundamental deception of the eye. Of course the cinema itself in whatever incarnation involves a deception of the eye, that of the ‘persistence of vision’ effect. Though things appear to exist and have causal properties, they are the product of man-made parameters. — David Surman, "CGI Animation: Pseudorealism, Perception and Possible Worlds" [4]

Christopher Hitchens equates pseudo-realism with Socialist realism of the Stalinist era as exposed by Orwell.[5] Others, invoke the old pseudo-real traditions of Indian film with no negative characters.[6]

Notes and references

  1. Eric Loren Smoodin, Ann Martin, Hollywood quarterly: film culture in postwar America, 1945-1957. Page 235. University of California Press.
  2. A Defence Of Paradise-Engineering. BLTC Research, 1998. Use of term: pseudo-realism.
  3. Prof. Deborah Cook (1996). The Culture Industry Revisited: Theodor W. Adorno on Mass Culture. Rowman & Littlefield. pp. 46, 100. ISBN 0847681556.
  4. David Surman. "CGI Animation - Pseudorealism, Perception and Possible Worlds". Master's Thesis. GameCareerGuide.com (reprint).
  5. Christopher Hitchens, Why Orwell Matters. Page 93. Basic Books, 2003. ISBN 0465030505.
  6. Vivaah - Movie review, 2006.
gollark: Or in my case complex "solid state farming" machines which grow trees in magic boxes.
gollark: REAL minecrafters set up industrial-scale deforestation machinery.
gollark: > emotions tell us as much about our environment and circumstance as touch or smell or sightThey really seem more like convenient brain heuristics than some sort of actual sensory input.
gollark: It's "free" because there's no money, but not actually-free as in it can be produced infinitely with no inputs.
gollark: Then the cost there is, what, your labour directly, instead of money.
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