Project I.G.I.

Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game developed by Innerloop Studios and released in December 2000 by Eidos Interactive.[1] Upon release the game received mixed reviews due to a number of shortcomings including poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.

Project I.G.I.
North American cover art
Developer(s)Innerloop Studios
Publisher(s)Eidos Interactive
Director(s)Andrew Wensley
Producer(s)Richard Carter
Frank Hom
Designer(s)Gavin Skinner
Programmer(s)Ole Marius Liabo
Artist(s)Olav-Rasmus Vorren
Composer(s)Kim M. Jensen
Platform(s)Microsoft Windows
Release
  • EU: December 8, 2000
  • NA: December 15, 2000
Genre(s)Tactical shooter
Mode(s)Single player

It was followed up in 2003 by I.G.I.-2: Covert Strike.

A prequel titled I.G.I.: Origins was announced by publisher Toadman Interactive in 2019 and will be released in 2021.[2]

Plot

The protagonist Jones, with the help of Anya, infiltrates the base of Jach Priboi in order to capture him and extract the knowledge of the stolen Warhead. While Jach Priboi is taken away in a helicopter by Jones, the chopper is shot down by Ekk. The Russians take Priboi, as well as Jones' equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon. Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[3]
Review scores
PublicationScore
AllGame[4]
CGSP[5]
CGW[6]
Edge6/10[7]
Eurogamer8/10[8]
Game Informer3.5/10[9]
GamePro[10]
GameRevolutionC[11]
GameSpot7.5/10[1]
GameSpy74%[12]
IGN7/10[13]
Next Generation[14]
PC Gamer (US)49%[15]

The game received "average" reviews according to the review aggregation website Metacritic.[3] Samuel Bass of Next Generation said that the game "quickly transforms itself into a frustratingly mediocre experience."[14]

It received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[16] indicating sales of at least 100,000 copies in the United Kingdom.[17]

gollark: Optimality.
gollark: Why what?
gollark: I did make a working SMTP to RSS bridge.
gollark: Nominally, 37383948 things. Practically not much.
gollark: Projective geometry is hard, so we've decided to drop projection and directly dump 3D space into the user's mind.

References

  1. Osborne, Scott (December 22, 2000). "Project IGI: I'm Going In Review". GameSpot. CBS Interactive. Retrieved September 28, 2015.
  2. "Toadman Interactive Announces "I.G.I. Origins" Coming In 2021". Bleeding Cool. Retrieved 18 November 2019.
  3. "Project IGI: I'm Going In for PC Reviews". Metacritic. CBS Interactive. Retrieved August 29, 2019.
  4. White, Jason. "Project IGI: I'm Going In - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved August 29, 2019.
  5. D'Aprile, Jason (January 24, 2001). "Project IGI: I'm Going In". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on March 4, 2003. Retrieved August 29, 2019.
  6. Liberatore, Raphael (April 2001). "Wooden Soldier (Project IGI: I'm Going In Review)" (PDF). Computer Gaming World. No. 201. Ziff Davis. p. 94. Retrieved August 29, 2019.
  7. Edge staff (January 2001). "Project IGI". Edge. No. 93. Future plc.
  8. Taylor, Martin (January 5, 2001). "Project IGI". Eurogamer. Gamer Network. Retrieved August 29, 2019.
  9. Brogger, Kristian (March 2001). "Project I.G.I. [I'm Going In]". Game Informer. No. 95. FuncoLand. Archived from the original on December 31, 2004. Retrieved August 29, 2019.
  10. Air Hendrix (December 19, 2000). "Project [IGI]: I'm Going In Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 11, 2005. Retrieved August 29, 2019.
  11. Sanders, Shawn (January 2001). "Project IGI [I'm Going In] Review". Game Revolution. CraveOnline. Archived from the original on February 13, 2014. Retrieved August 29, 2019.
  12. Gorham, Greg (January 29, 2001). "Project IGI [I'm Going In]". GameSpy. IGN Entertainment. Archived from the original on February 24, 2005. Retrieved August 29, 2019.
  13. Adams, Dan (January 2, 2001). "Project IGI: I'm Going In". IGN. Ziff Davis. Retrieved August 29, 2019.
  14. Bass, Samuel (April 2001). "Project IGI: I'm Going In". Next Generation. No. 76. Imagine Media. p. 90. Retrieved August 29, 2019.
  15. Erickson, Daniel (March 2001). "Project IGI [I'm Going In]". PC Gamer. Vol. 8 no. 3. Future US. p. 49. Archived from the original on March 15, 2006. Retrieved August 29, 2019.
  16. "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  17. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. UBM plc. Archived from the original on September 18, 2017.
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