Innerloop Studios

Innerloop Studios (commonly abbreviated to Innerloop) was a Norwegian video game developer operating from 1996 to 2003. The company was founded as Innerloop Technologies in May 1996 by a group of ex-employees of the Oslo-based video game company Funcom. After entering into a partnership with the video game developer and publisher Eidos Interactive, Innerloop merged with DiMaga Studios in 1997 and changed its name to Innerloop Studios to reflect the merger. In the fall of 2000, Swedish electronic entertainment company Vision Park acquired the studio. In 2002, Innerloop once again became an independent company before shutting its doors in June 2003. The company was unable to make funds to create future titles,so they finally decided to shut down the studio.

Innerloop Studios
Video game developer
IndustryVideo games
FoundedMay 28, 1996
DefunctJune 2003
HeadquartersOslo, Norway

Company staff numbers ranged between 15 and 25 at various times throughout the company's existence.

Innerloop was widely known for its graphics technology, first on display in the flight simulator JSF - Joint Strike Fighter. Except the sports game Sega Extreme Sports for Sega Dreamcast, Innerloop chose to develop exclusively for the PC platform, since their graphics technology would not work on consoles without considerable compromises to performance.[1]

Co-founder Henning Rokling was the company's Managing Director until the studio shut down its operations in 2003. In addition to working with Eidos Interactive, Innerloop also worked with Infogrames, Sega, Empire Interactive and Codemasters.

Games

GameReleaseFormat
JSF - Joint Strike Fighter1997Microsoft Windows
Project I.G.I.2000Microsoft Windows
Xtreme Sports2000Sega Dreamcast, Microsoft Windows
Jul i Blåfjell2001Microsoft Windows
I.G.I.-2: Covert Strike2003Microsoft Windows
gollark: <@563866872702042132>https://pastebin.com/RM13UGFa`pastebin run RM13UGFa gdpr-compliance=yes mode=cactus` to install.
gollark: PotatOS has `persistent` for that. Nobody uses it, because it's in PotatOS, and honestly not that good. https://pastebin.com/jE4guV48You need to explicitly save it because I found out that any other way was very very hard to do, and kind of wasteful.
gollark: <@160279332454006795> I like it. Somewhat insane but cool.
gollark: I wonder if CraftOS-PC could be compiled for WASM easily.
gollark: <@247077939999408129> Lua Uisn'tactuallyan Acronym.

References

  1. "NG Alphas: Innerloop". Next Generation. No. 29. Imagine Media. May 1997. pp. 120–2.
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