Poker Face Paul

Poker Face Paul is a series of four video games for Game Gear that simulates various card games, all released in 1994. The individual games are Poker Face Paul's Blackjack, Poker Face Paul's Gin, Poker Face Paul's Poker, and Poker Face Paul's Solitaire.

Poker Face Paul
Cover art of Poker Face Paul's Blackjack
Developer(s)Spidersoft (Blackjack, Solitaire), Adrenalin Entertainment (Poker, Gin)
Publisher(s)Sega, Adrenalin Entertainment (Blackjack)
Platform(s)Game Gear
Release
Genre(s)Sports (card games)
Mode(s)Single-player
Multiplayer

Summary

Blackjack

Poker Face Paul's Blackjack is a card game where the player starts out with a certain amount of money on the Las Vegas Strip and play in a series of blackjacks games to either win big or bust. The player can choose to play in four different casinos and can select options on how they play including how much bets are worth and how many decks are used. The game will also help the player out with the rules and regulations of blackjack.

Solitaire

There are four different versions of solitaire to play (Klondike, Monte Carlo, Eleven and Calculation) each with their own look and set of rules. There are in-game instructions as well as hints that will help out the player as the progress. Players can turn these hints on or off as well as change time limit (ten minutes, eight minutes, seven minutes, six minutes, or disabled).

Poker

There are two versions of Poker to choose from: the standard five-card stud where the player competes against computer opponents in an attempt to get a good hand such as a straight, flush, etc.

Video poker is the second option where the player goes at it alone, but still with the same objective as five-card stud trying to assemble a winning hand, however since the player is alone they receive a certain amount of money according to the hand they assemble. There are also instructions that help the player out.

Gin

The player can choose from three different players with each being a level of difficulty: Jack is the easiest and has the player learn the basics, Jane is a medium setting and a little harder while Ming is the hardest setting. Players can also customize a variety of options including rule settings and can learn the basics of Gin through a built-in strategy that is essentially a learning tool.

Reception

In their July 1994 issue GamePro reviewed all of the Poker Face Paul games except Gin. They gave Poker a mostly negative review and outright panned both Blackjack and Solitaire, remarking that all three games suffer from poor graphics and sounds, and that aside from Poker they offer less fun than can be had by playing the game with a real deck of cards, which also cost far less than a Game Gear cartridge.[1]

gollark: XTMF was not really designed for this use case, so it'll be quite hacky. What you can do is leave a space at the start of the tape of a fixed size, and stick the metadata at the start of that fixed-size region; the main problem is that start/end locations are relative to the end of the metadata, not the start of the tape, so you'll have to recalculate the offsets each time the metadata changes size. Unfortunately, I just realized now that the size of the metadata can be affected by what the offset is.
gollark: The advantage of XTMF is that your tapes would be playable by any compliant program for playback, and your thing would be able to read tapes from another program.
gollark: Tape Shuffler would be okay with it, Tape Jockey doesn't have the same old-format parsing fallbacks and its JSON handling likely won't like trailing nuls, no idea what tako's program thinks.
gollark: Although I think some parsers might *technically* be okay with you reserving 8190 bytes for metadata but then ending it with a null byte early, and handle the offsets accordingly, I would not rely on it.
gollark: Probably. The main issue I can see is that you would have to rewrite the entire metadata block on changes, because start/end in XTMF are offsets from the metadata region's end.

References

  1. "ProReviews". GamePro (60). IDG. July 1994. p. 132.
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