Pacific Storm

Pacific Storm is a Pacific War-themed real-time strategy game developed by Lesta Studio and released by Buka Entertainment in 2005. A Western version was released by CDV Software in 2006.[1]

Pacific Storm
Developer(s)Lesta Studio
Publisher(s)
EngineOGRE
Platform(s)Microsoft Windows
Release
  • CIS: 17 November 2005
  • NA: 28 September 2006
Genre(s)Real-time strategy
Mode(s)Single player, Multiplayer

Gameplay

In the game, players are able to act as a supreme commander, handling research, ship and plane design, production, troop deployment, and many other things. As a real-time strategy game, players are allowed to control individual ships and planes. Furthermore, players can also act as an ordinary sailor, who can man various anti-aircraft gun positions on a ship or man various gunner positions in a heavy/medium bomber plane, turning the game also into a first-person shooter.

Reception

This game has been criticized by many gamers due to some historical inaccuracies, mostly due to limited types of ships and aircraft available in the game. An example is the presence of two US Colorado-class battleships in Singapore at December 10, 1941, instead of HMS Prince of Wales and HMS Repulse.

Legacy

The standalone expansion Pacific Storm: Allies involves Britain as an additional playable faction. It also introduces non-playable nations such as the Netherlands, Germany, and the USSR. These nations however can be playable in the "Battle Planner" mode.[2]

gollark: On the one hand I do somewhat want to run osmarksforum™ with this for funlolz, but on the other hand handwritten ASM is probably not secure.
gollark: > Well, the answer is a good cause for flame war, but I will risk. ;) At first, I find assembly language much more readable than HLL languages and especially C-like languages with their weird syntax. > At second, all my tests show, that in real-life applications assembly language always gives at least 200% performance boost. The problem is not the quality of the compilers. It is because the humans write programs in assembly language very different than programs in HLL. Notice, that you can write HLL program as fast as an assembly language program, but you will end with very, very unreadable and hard for support code. In the same time, the assembly version will be pretty readable and easy for support. > The performance is especially important for server applications, because the program runs on hired hardware and you are paying for every second CPU time and every byte RAM. AsmBB for example can run on very cheap shared web hosting and still to serve hundreds of users simultaneously.
gollark: https://board.asm32.info/asmbb/asmbb-v2-9-has-been-released.328/
gollark: Huh, apparently some hugely apioformic entity wrote a bit of forum software entirely in assembly.
gollark: Interesting.

References

  • Aihoshi - 'Jonric', Richard (December 14, 2005). "Pacific Storm First View". IGN. Retrieved December 9, 2018.
  • Butts, Steve (May 11, 2006). "E3 2006: Pacific Storm". IGN. Retrieved December 9, 2018.
  • Todd, Brett (October 16, 2006). "Pacific Storm Review". GameSpot. Retrieved December 9, 2018.
  • PC Gamer. January 2007. p. 74. Missing or empty |title= (help)
  • Computer Games Magazine. January 2007. p. 65. Missing or empty |title= (help)
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