PLaSM

PLaSM (Programming Language of Solid Modeling) is an open source scripting language[1] for solid modeling,[2] a discipline that constitutes the foundation of computer-aided design [3] and CAD systems. In contrast to other CAD programs, PLaSM emphasizes scripting rather than interactive GUI work. Users can create arbitrarily complex designs using a wide range of simple 2D and 3D objects, advanced curves and curved surfaces, Boolean operations,[4] and elementary as well as advanced geometric transformations.[5]

PLaSM
Developer(s)PLaSM Team
Written inC++ with Python wrappers
Operating systemLinux, Windows, Mac
TypeSolid modeling software
LicenseGNU General Public License
Websitewww.plasm.net

The scripting approach is very different from working with an interactive Graphical User Interface (GUI). Although it means less user comfort, it is preferred by numerous CAD instructors as scripts reveal all details of the design procedure (not only the final design) and students are exposed to elementary computer programming.

History

PLaSM has been developed since the 1980s by the CAD group at the Universities Roma Tre and La Sapienza in Rome, Italy by Alberto Paoluzzi and his collaborators. It was used at the University of Rome to create an extensive database of ancient Rome architecture.

gollark: I need something like 19712984 custom things made and I can't be bothered to do most of them. Here is an illustrative diagram.
gollark: I could offload my unfinished software projects for you.
gollark: I don't actually know anything about Laplace transforms beyond that you can use them to do certain differential equations easily, and they're vaguely like more generalized Fourier transforms.
gollark: I see.
gollark: Is this describing some weird oscillatey thing?

See also

  • OpenSCAD is another open source scripting language for creating 3D objects

References

  1. A. Paoluzzi: Geometric Programming for Computer Aided Design, Wiley, 2003
  2. Shapiro, Vadim (2001). Solid Modeling. Elsevier. Retrieved 20 April 2010.
  3. LaCourse, Donald (1995). "2". Handbook of Solid Modeling. McGraw Hill. p. 2.5. ISBN 978-0-07-035788-4.
  4. Tilove, R.B.; Requicha, A.A.G. (1980). "Closure of Boolean operations on geometric entities". Computer-Aided Design. 12 (5): 219–220. doi:10.1016/0010-4485(80)90025-1.
  5. Requicha, A.A.G & Voelcker, H. (1983). "Solid Modeling: Current Status and Research Directions". IEEE Computer Graphics and Applications. IEEE Computer Graphics. 3 (7): 25–37. doi:10.1109/MCG.1983.263271.
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