Owen Seyler

Owen M. Seyler is a former game designer who worked primarily on role-playing games.

Owen Seyler
NationalityAmerican
OccupationGame designer, later Event planner[1]

Career

Owen Seyler and Christian Moore were recent college graduates when they were rooming together in 1994.[2]:314 Moore and Seyler formed the game company Last Unicorn Games with Greg Ormand and Bernie Cahill to publish a game that Moore was working on, Aria: Canticle of the Monomyth (1994).[2]:314 Moore, Seyler, and new employee Ross Isaacs did the initial work on the "Icon" system for the Star Trek: The Next Generation Role-playing Game (1998).[2]:315 Moore was an old friend of Peter Adkison, and when Last Unicorn was having financial troubles, Wizards of the Coast purchased the company in July 2000.[2]:316 Seyler still worked at Last Unicorn when Decipher, Inc. purchased the company in 2001.[2]:317 Moore and Seyler later got jobs at Upper Deck.[2]:318

After leaving the gaming industry, he became an event planner.[1]

gollark: Be sure to use memorable variable names reflecting the types the strings might represent, like `table` or just `string`, maybe even `vector`.
gollark: Always make sure that your variables are global and that everything is represented as strings.
gollark: There are backwards-incompatible changes sometimes, but usually smallish ones.
gollark: Yep. Mostly.
gollark: (in newer versions only mind you)

References

  1. https://www.q-rooms.com/about
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.