Christian Moore

Christian Moore is a game designer who has worked primarily on role-playing games.

Christian Moore
NationalityAmerican
OccupationGame designer

Career

Christian Moore and Owen Seyler were recent college graduates when they were rooming together in 1994.[1]:314 Moore was working on the design of what was at first a set of miniature rules, and formed the game company Last Unicorn Games with Seyler, Greg Ormand, and Bernie Cahill to publish the game.[1]:314 Instead of a miniatures game, Moore's game eventually became a new roleplaying game, Aria: Canticle of the Monomyth (1994), and was the initial fantasy game produced by Last Unicorn.[1]:314 Moore, Seyler, and new employee Ross Isaacs did the initial work on the "Icon" system for the Star Trek: The Next Generation Role-playing Game (1998).[1]:315 Moore was an old friend of Peter Adkison, and when Last Unicorn was having financial troubles, Wizards of the Coast purchased the company in July 2000.[1]:316 Last Unicorn was still led by Moore when Decipher, Inc. purchased Last Unicorn in 2001.[1]:317 Moore aided George Vasilakos and M. Alexander Jurkat with the Buffy the Vampire Slayer Roleplaying Game (2002).[1]:342 Moore and Seyler later worked for Upper Deck.[1]:318

gollark: <@115156616256552962> Can I have the traffic lights? I happen to need turtles with deadly lasers for stuff.
gollark: The street signs know where you are at all times. The street signs know what you are doing. The street signs are watching you. The only escape is ~~death~~ the nether because dynmap is weird.
gollark: I heard <@!536016095040110632> was working on their own version, which might be FOSS, so I recommend that people wait a bit for that.
gollark: ...
gollark: Speaking of that, anyone know why the dynmap API occasionally sends a lot of data for no good reason?

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
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