Ross Isaacs

Ross A. Isaacs is a game designer who has worked primarily on role-playing games.

Ross Isaacs
NationalityAmerican
OccupationGame designer

Career

Ross Isaacs had done a scattering of freelance work for Alderac Entertainment Group and Chaosium before doing more extensive work for Holistic Designs.[1]:315 Isaacs contributed to Chaosium's Nephilim line, and ended up at Last Unicorn Games (LUG) shortly thereafter.[1]:93 As a new employee at LUG, he did the initial work on the "Icon" system for their Star Trek games, and after the design of Icon was done, he was made line developer for the Star Trek: The Next Generation Role-playing Game (1998).[1]:315 Isaacs remained with Last Unicorn when the company was bought first by Wizards of the Coast and then by Decipher, Inc. and in February 2001 Decipher offered the remaining Last Unicorn staff jobs in their new roleplaying department.[1]:317 Isaacs eventually returned to New York.[1]:318

gollark: Because of the Dan200 conspiracy.
gollark: * pure evil
gollark: It's actually Eagle Adverserial Xylophonists.
gollark: Funlolz?
gollark: Well, people use GHCJS, but that's basically GHC.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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