Ninja Taro

Ninja Taro, released in Japan as Sengoku Ninja-kun (戦国忍者くん), is an action-adventure video game for the Game Boy by NMK.[3] It was released in 1991 in both Japan by UPL and North America by American Sammy and it is part of the Ninja Jajamaru-kun series.[4]

Ninja Taro
Japanese cover art
Developer(s)NMK
Publisher(s)UPL, American Sammy
Composer(s)Kazunori Hideya[1]
Platform(s)Game Boy
Release
  • JP: April 8, 1991[2]
  • NA: September 1992
Genre(s)Action-adventure
Mode(s)Single-player

Story

When rumors start to emerge that the feudal lord Takeda Shingen was pronounced dead, the country's biggest enemy Oda Nobunaga became ambitious. He started talking about unifying all of Japan under his leadership.[5]

Summary

The player fighting the final boss.

Players need to explore the world map, do quests for the people who live in the towns, find treasure chests in order to become stronger instead of earning experience points and hunt inside caves to destroy major enemies. There is no puzzle solving or currency used in the game; making it more straightforward than the games in The Legend of Zelda series. Most weapons are obtained by killing enemies.[4]

The bosses in this game can be described as "visually grotesque." Takeda Shingen is the mastermind behind all the turmoil that takes place in this game. Players can use rice balls and herb in order to replenish their strength levels. In the main menu, players have three stats: body (representing hit points), force (representing the weapon's attack power), and charm. The ending of the game shows the player relaxing with his girlfriend.[6]

One of the drawbacks in this video game is that the player has a rather slow walking speed. Players can either use samurai swords or shurikens for combat purposes; shurikens have a shorter range and are weaker than swords. However, both swords and shurikens can be powered up by the treasure chests located throughout the game.[7]

gollark: Also, I think you accidentally at least heavily implied you're in the US!
gollark: Everyone knows you need AT LEAST three dimensions.
gollark: one-dimensional political spectrum: too reductive.
gollark: I'll have to try and work on this. Easy search across a book library is too powerful to ignore.
gollark: Okay, no, I can be bothered to but ripgrep won't check EPUBs. Sad.

References

  1. "Ninja Taro". Portable Music History. Retrieved 2012-06-24.
  2. "Ninja Taro". GameFAQs. Retrieved 2010-07-31.
  3. GameSpot staff. "Ninja Taro". GameSpot. Retrieved 2010-03-02.
  4. Kalata, Kurt. "Ninja Jajamaru-kun". Hardcoregaming101. Retrieved 2010-02-27.
  5. "Story of Ninja Taro". Saturn.dti.ne.jp. Retrieved 2012-06-26.
  6. "Ninja Taro". GB no Game Seiha Shimasho. Retrieved 2012-06-26.
  7. "Ninja Taro". Melma. Retrieved 2012-06-26.
Reception
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