Muppet Adventure: Chaos at the Carnival

Muppet Adventure: Chaos at the Carnival is a video game released for the Apple II, Commodore 64 and MS-DOS in 1989 by Hi Tech Expressions. It was ported to Nintendo Entertainment System in 1990. The game features Muppets created by Jim Henson in a series of carnival-inspired mini games searching for enough keys to rescue Miss Piggy from Dr. Grump. These mini games include Bumper Cars, Funhouse, Tunnel of Love, Duck Hunt and Space Ride. The game was initially released for the Apple IIc with a bug which caused it to be unwinnable. Upon achieving the win condition versus Dr. Grump, the game would enter an endless cycle of taking the player back to a previous level, instead of having Dr. Grump be defeated.

Muppet Adventure: Chaos at the Carnival
Box art for NES version
Developer(s)Mind's Eye
Publisher(s)Hi Tech Expressions
Composer(s)Dennis Intravia
SeriesThe Muppets
Platform(s)Apple II, Commodore 64, MS-DOS, NES
Release
  • NA: 1989
  • NA: November 1990 (NES)
Genre(s)Action
Mode(s)Single-player, multiplayer

NES port

The NES version of the game is unique from its computer counterparts in that it has an on-screen hearts designating hit detection, but eliminates the two-player mode. The player is required to complete each level with a specific character. The initial levels, which you can complete in any order, are as follows;

Kermit the Frog rides an inner tube down a river, Fozzie Bear must escape a Fun House of desserts, Gonzo flies a space ship and Animal drives a bumper car. After completing these initial levels, the player then controls Kermit the Frog, armed with a feather, in Dr. Grump's castle.

gollark: Perhaps.
gollark: ```osmarks@fenrir /tmp> fractalart --helpUsage: fractalart [OPTIONS]Optional arguments: -H, --width WIDTH width of generated image (default: 1000) -W, --height HEIGHT height of generated image (default: 1000) -o, --filename FILENAME filename to save generated image to (default: ./out.png) -h, --help display this help -v, --variance VARIANCE max color channel difference from previous pixel (default: 2048) -s, --saturation SATURATION base color saturation (default: 1.0) -l, --lightness LIGHTNESS base color lightness (default: 0.6) -u, --hue HUE base color hue (default: random) -r, --seed SEED random seed (default: random)```
gollark: I can tune a few of the parameters like this, see.
gollark: I don't know if it is actually fractal, but it *does* work!
gollark: No offense intended, I just don't care about BFuous compilation.


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