Minna de Kitaeru Zenno Training

Minna de Kitaeru Zenno Training (みんなで鍛える全脳トレーニング, Minna de Kitaeru Zennō torēningu) is an arcade game released only in Japan by Namco Bandai Games on December 21, 2006.

Minna de Kitaeru Zenno Training
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
Platform(s)Arcade
ReleaseArcade:
  • JP: December 21, 2006
Genre(s)Noutore
Mode(s)Single Player
Arcade systemNamco System 246

Introduction

This game, like Brain Age, was supervised by Professor Ryuta Kawashima of Tohoku University. It uses the Rewritable Stage arcade cabinet. The arcade version of The Idolmaster can be converted into this game.

The game has three play modes:

  • All-Japan mode, 15 players linked online
  • Multiplayer mode, 2~4 players in the same arcade
  • One player mode

Player profiles are saved on a rewritable card issued when you play for the first time. At this time, you choose an animated assistant who provides onscreen instructions and encouragement.

The game includes 39 games divided into three categories, for the areas of the brain each game is meant to train.

It uses the Rakuhira handwriting recognition system, made by Matsushita Electric Industrial Co..

Games

For Frontal lobe

  • Easy calculation—Answer a number of simple math problems as fast as you can.
  • The four basic operations—Given three numbers, decide which math operation is used.
  • Which way the gears turn—Given a number of gears, choose the ones which will turn in the same direction.

etc.(13 games)

For Temporal lobe

  • Turning over panels—After viewing a set of symbols, the cards are flipped over, the player is given one symbol, and must find the cards with that same symbol.
  • Pair dance—Player must decide which two of a number of dancing figures are in unison
  • figure puzzle

etc.(13 games)

For Parietal lobe

  • Coin exchanging—change coins into larger denominations
  • What the major number is—given a diagram filled with numbers, identify which number appears the most
  • Touch numbers small to big

etc.(13 games)

Music

The game uses various classical themes as background music.

gollark: Hallucinating.
gollark: I thought about how to interpret it, and thought of that, and it was right.
gollark: English is highly redundant. You should be able to extract meaning from terse communications.
gollark: Lack of coherent response to it interpreted as bees at the femtoscale.
gollark: I see.
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