Mineshi Kimura
Mineshi Kimura (木村 峰士, Kimura Mineshi) is a Japanese video game designer currently employed by Kojima Productions. He has worked on every console title in Hideo Kojima's Metal Gear series and made his directorial debut with Metal Gear Rising: Revengeance.[1] Kimura was the director of the original prequel version of the game, Metal Gear Solid: Rising, before it was cancelled and turned into a sequel to Metal Gear Solid 4: Guns of the Patriots.
Works
- Metal Gear Solid (1998) - Modeler, Texture Artist
- Metal Gear Solid 2: Sons of Liberty (2001) - Mechanical Art Director
- Metal Gear Solid: The Twin Snakes (2004) - Mechanical Model Supervisor
- Metal Gear Solid 3: Snake Eater (2004) - Lead Background Artist
- Metal Gear Solid 4: Guns of the Patriots (2008) - Lead Background Artist
- Metal Gear Rising: Revengeance (2013) - CG Director
- Metal Gear Solid V: Ground Zeroes (2014) - Lead Environment Artist, Artwork
- Metal Gear Solid V: The Phantom Pain (2015) - Lead Environment Artist
- Metal Gear Survive (2018) - Art Manager
gollark: Disassembly of Mercury into a Dyson swarm WHEN?
gollark: Also Mercury. Nobody likes Mercury.
gollark: You could maybe do a dyson *swarm*, but honestly they're less cool.
gollark: Dyson spheres are impractical. You would need unreasonably large amounts of stuff to make them.
gollark: Without having actually watched this, since it's still quite slow at 1.5x speed, is the issue just that they would need to be impractically large?
References
- Haske, Steve. "What will you cut? A Metal Gear Solid Rising primer". ars technica. Retrieved 19 June 2010.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.