Mineshi Kimura

Mineshi Kimura (木村 峰士, Kimura Mineshi) is a Japanese video game designer currently employed by Kojima Productions. He has worked on every console title in Hideo Kojima's Metal Gear series and made his directorial debut with Metal Gear Rising: Revengeance.[1] Kimura was the director of the original prequel version of the game, Metal Gear Solid: Rising, before it was cancelled and turned into a sequel to Metal Gear Solid 4: Guns of the Patriots.

Works

gollark: You're talking about one *in the next 20 years*, which hasn't.
gollark: 1. that hasn't *happened* yet. You're generalizing from a literally nonexistent example.2. I think their regulation kind of goes in the wrong directions.
gollark: Anyway, my original meaning with the question (this is interesting too, please continue it if you want to) was more like this: Phones and whatnot require giant several-billion-$ investments in, say, semiconductor plants. For cutting-edge stuff there are probably only a few facilities in the world producing the chips involved, which require importing rare elements and whatnot all around the world. How are you meant to manage stuff at this scale with anarchy; how do you coordinate?
gollark: Which "capitalism" is a very rough shorthand for.
gollark: ... I'm not saying "full anarchocapitalism, no government", I said "somewhat government-regulated free markets".

References

  1. Haske, Steve. "What will you cut? A Metal Gear Solid Rising primer". ars technica. Retrieved 19 June 2010.
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