Miner 2049er

Miner 2049er is a platform video game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely ported to other systems. The title "Miner 2049er" evokes a 21st-century take on the California Gold Rush of around 1849, in which the gold miners and prospectors were nicknamed "49ers".[1]

Miner 2049er
Atari 2600 cover art
Developer(s)Big Five Software
Publisher(s)Big Five Software
Tigervision (2600)
Designer(s)Bill Hogue
Platform(s)

Re-releases

Release1982
Genre(s)Platform
Mode(s)Single-player

At the time of its release, a key selling point of the game was having ten different screens, which was a large number for a platform game.[2][3] For comparison, the Donkey Kong arcade game had four screens (and its console versions only two or three), which was more typical of the time.

Unlike most of the home computer versions, Miner 2049er for the Atari 8-bit family was released on 16K ROM cartridge with the high price of US$49.95 (equivalent to $132.33 in 2019).[4]

Story

Commodore 64 screenshot

Bounty Bob is a member of the Royal Canadian Mounted Police on a mission to search through all of Nuclear Ned's abandoned uranium mines for the treacherous Yukon Yohan. Bob must claim each section of each mine by running over it. There are a wide variety of futuristic obstacles that he must deal with such as matter transporters, hydraulic scaffolds, and jet-speed floaters; plus, he must also avoid radioactive creatures that have been left behind in the mines.

Gameplay

As Bounty Bob, the player's goal is to inspect every section of each mine in search of the evil Yukon Yohan while avoiding the radioactive creatures that inhabit the mine. As Bounty Bob walks over a section of flooring, it fills with color. To complete the level, every section of flooring must be colored. There are ten mines in total (eleven in the ColecoVision port). Each level is timed and must be completed before the player runs out of oxygen.

Along the way, Bob encounters many objects left behind by past miners. By collecting these, bonus points are achieved and the radioactive creatures smile and change color. While in this state, Bob can collect them and earn extra points.

Obstacles in each mine aid and hinder Bob's progress. Ladders allow him to climb up or down to the next platform; matter transporters teleport him to other transporters in that mine, chutes slide Bob off a platform (often against his will), and pulverizers crush Bob if he gets in their way. Most levels are defined by a unique element or obstacle.

Development

Big Five Software co-founders Bill Hogue and Jeff Konyu programmed computer games from 1980-82 for Radio Shack's TRS-80 Model I home computer. They created games patterned after arcade games, such as Super Nova (Asteroids), Attack Force (Targ), Cosmic Fighter (Astro Fighter), Galaxy Invasion (Galaxian), Meteor Mission II (Lunar Rescue), Robot Attack (Berzerk), and Defense Command (Missile Command).[5]

Hogue was originally going to write Miner 2049er for the TRS-80 Model I, but Radio Shack discontinued it in mid-1982, so he instead developed the game on the Atari 800. The game required 16k at a time when cartridges were a normal 8k, so the company had to produce their own circuit boards holding two EPROMs. Early versions of the cartridges had a bug in the elevator code. Due to a production delay, it was first released on the Apple II.

Ports

Miner 2049er was ported to the Apple II, IBM PC (as a self-booting disk), Commodore 64, VIC-20, Atari 5200, Atari 2600, TI-99/4A, and ColecoVision. For the Atari 2600, two separate cartridges were published by Tigervision, each containing three selected levels: Miner 2049er and Miner 2049er Volume II.

Reception

ANALOG Computing in 1982 called Miner 2049er "one of those rare games which looks as if it were designed, not just thrown together", praising its animation and large number of levels, and concluded that it "is a must-play game for the Atari".[6] Softline in 1983 stated that the Apple version was a good port of the Atari version, which "You already knew ... was a great game".[7]

The game reached #1 on the Softsel Hot List in 1983. The same year, Softline's readers named the game the fourth most-popular Apple and sixth most-popular Atari program of 1983.[8] Miner 2049er was awarded "1984 Electronic Game of the Year" at the 5th annual Arkie Awards, where the judges noted that the game was available on so many platform that it had become "the most widely played home electronic game of all time", and that "no home-arcade title has had the impact" that the game had.[9]:40 It also won an Outstanding Software Award from Creative Computing that year.

Legacy

Miner 2049er has been cited as the inspiration behind the Miner Willy[10] and Crystal Caves[11] series of games produced by Software Projects and Apogee Software respectively.

Sequels

Development of two games followed that featured Bounty Bob. The first, named Scraper Caper, had Bob acting as a fireman in a side-scrolling building, but that version was scrapped and they started over with an unnamed new game where Bob was chased by fireballs in 3D. Neither was considered appealing enough to release, and in 1985 an official sequel was released, Bounty Bob Strikes Back. However, it never achieved the same level of success as its predecessor, and it was Hogue's last game.[12]

Re-releases

A Game Boy version of the game with different graphics and levels was released by Mindscape in 1991.

Miner 2049er was re-released in 2007 by Magmic for the mobile market. This version contains both a recreation of Hogue's original and the second a modernized version. The remake received an IGN Editor's Choice Award and won the Best Revival category in the Best of 2007 IGN awards.[13][14] In 2011, Magmic added support for iOS devices.

Also in 2007 Hogue released an emulator coded in C++ with both Bounty Bob games in one package for Windows. The emulator was made available free of charge on the Big Five website. Hogue states that as neither game used any Atari ROM routines they are not necessary for the emulator to run.[15]

gollark: Not much thought.
gollark: Which bots could also do pretty easily.
gollark: I mean, *it* just encouraged listening for pings by popular meme creators, then blindly investing 100% of your money.
gollark: The old system was bad in its own ways.
gollark: Possibly, but only because the new one is especially bad.

See also

References

  1. "The Gold Rush of 1849". History.com. 2010.
  2. Hague, James (May 2000). "Are Virtual Worlds Worth It?". ACM SIGGRAPH. 34 (2).
  3. Schroeder, David (October 14, 2015). "Infinity is More Than Ten, Right?". Gamasutra.
  4. Linzmayer, Owen. "Miner 2049er Atari Strikes Gold". Atari Archives.
  5. Hague, James. "The Giant List of Classic Game Programmers".
  6. Hudson, Tom (December 1982). "Analog Computing Magazine Issue 09 (Holiday Issue)". ANALOG Computing. p. 14. Retrieved 18 August 2014.
  7. Yuen, Matt (March 1983). "Miner 2049er". Softline. p. 36. Retrieved 28 July 2014.
  8. "The Best and the Rest". St.Game. Mar–Apr 1984. p. 49. Retrieved 28 July 2014.
  9. Kunkel, Bill; Katz, Arnie (January 1984). "Arcade Alley: The Arcade Awards, Part 1". Video. Reese Communications. 7 (10): 40–42. ISSN 0147-8907.
  10. Staff (January 2004). "Hall of the Miner King". Retro Gamer (1): 26.
  11. "Perilous Crystal Caves Website".
  12. Reed, Mathew (October 2008). "An Interview with Bill Hogue". TRS-80.org.
  13. "Miner 2049er Review". IGN. Archived from the original on 2007-08-27. Retrieved 2007-09-23.
  14. "Best of 2007". IGN. Retrieved 2008-09-23.
  15. Bounty Bob emulator - Doesn't run on Windows 7 or greater
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